explode
Fracture a target object into pieces, blast the chunks outward, and add fire and smoke. Use it to create a destructive explosion effect with adjustable power, debris count, and simulation quality.
Instructions
Explosion: fracture the target, blow the chunks outward, and add smoke and fire. 폭발. target 을 주면 그 물건을 조각내 안에서 터뜨리고, 없으면 at 위치에 연기·불만 만든다. power 0.5 작게 / 1 보통 / 2 크게. resolution 32 빠름 / 48 보통 / 96 고화질. smoke_collision=True 면 연기가 조각을 통과하지 않고 부딪힌다(느려짐).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| at | No | ||
| dust | No | low | |
| fire | No | ||
| glue | No | none | |
| power | No | ||
| frames | No | ||
| pieces | No | ||
| radius | No | ||
| target | No | ||
| pattern | No | radial | |
| material | No | concrete | |
| resolution | No | ||
| burst_frame | No | ||
| preview_frames | No | ||
| smoke_collision | No |