blender-fx-mcp
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TDQS
Scored across 32 tools
Most tools have clear boundaries: state snapshots, scene inspection, destruction, fluid, atmosphere, camera, and render are distinct. Overlapping pairs like water/splash, fire/smoke, destroy/explode, and render_video/render_preview are described with enough detail to avoid major confusion, though render_video vs render_preview could still cause slight misselection.
Names are consistently lowercase snake_case, but the pattern mixes verb_noun commands (set_ground, render_video), bare verbs (destroy, restore), and effect nouns (water, smoke, ocean, cloth_flag). This mixed convention is still readable, but it is not a single predictable pattern.
32 tools is on the heavy side for an MCP server and exceeds the 16-25 'heavy' range. While the Blender FX domain is broad, several settings could be consolidated, and splash is a redundant shortcut for water(mode="drop"), making the surface feel over-scoped.
The tool set covers a coherent VFX workflow: diagnostics, scene inspection, import/export, destruction, fluids, fire/smoke, particles, wind/ocean/cloth, camera, lighting, timing/physics, rendering, and snapshot undo. Minor gaps include no per-effect removal or cancellation and no direct material editing, but agents can work around these with reset_destroy and snapshots.