edit_level_metadata
Modify VibeTide level metadata like name, description, enemy count, and spawn rates without altering the tile layout for efficient parameter adjustments.
Instructions
Edit only the metadata of a VibeTide level without changing the tile layout.
This is much more efficient than edit_entire_level when you only want to change
game parameters like enemy count, spawn rates, name, or description.
Args:
encoded_level: The encoded level string to modify
new_name: New name for the level (optional)
new_description: New description for the level (optional)
max_enemies: Maximum enemies parameter (0-10, optional)
enemy_spawn_chance: Enemy spawn chance percentage (0-100, optional)
coin_spawn_chance: Coin spawn chance percentage (0-100, optional)
Returns:
The modified level data with new encoded stringInput Schema
| Name | Required | Description | Default |
|---|---|---|---|
| encoded_level | Yes | ||
| new_name | No | ||
| new_description | No | ||
| max_enemies | No | ||
| enemy_spawn_chance | No | ||
| coin_spawn_chance | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |