edit_entire_level
Replace all tiles and modify metadata for VibeTide 2D platformer levels to create custom gameplay environments with controlled enemy and coin parameters.
Instructions
Edit an entire VibeTide level, replacing all tiles and optionally metadata.
Args:
level_data: The original level data (for reference)
new_tiles: 2D array of tile types (each 0-7)
new_name: New name for the level (optional)
new_description: New description for the level (optional)
max_enemies: Maximum enemies parameter (1-10, optional)
enemy_spawn_chance: Enemy spawn chance percentage (0-100, optional)
coin_spawn_chance: Coin spawn chance percentage (0-100, optional)
Returns the completely modified level data.Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| level_data | Yes | ||
| new_tiles | Yes | ||
| new_name | No | ||
| new_description | No | ||
| max_enemies | No | ||
| enemy_spawn_chance | No | ||
| coin_spawn_chance | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |