VibeTide MCP Server
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TDQS
Scored across 10 tools
Each tool has a distinct purpose with clear boundaries: create_level for initial creation, decode_level_from_url for parsing, edit_entire_level for full replacement, edit_level_metadata for parameter updates, edit_level_row/ tile for granular edits, get_tile_reference for documentation, play_level for launching, and view_level/ view_level_image for visualization. No overlap or ambiguity exists between these functions.
All tools follow a consistent verb_noun pattern with snake_case, such as create_level, edit_level_metadata, and view_level_image. The naming is predictable and readable throughout, with no deviations in style or convention.
With 10 tools, the server is well-scoped for level creation and management in a 2D platformer game. Each tool earns its place by covering distinct aspects like creation, editing, visualization, and gameplay, without being overly sparse or bloated.
The toolset provides complete coverage for the VibeTide level domain, including CRUD operations (create, edit, view), metadata management, tile reference, and gameplay integration. There are no obvious gaps; agents can handle the full lifecycle from design to playtesting seamlessly.