VibeTide MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| view_levelC | View a VibeTide level with visual representation. |
| view_level_imageA | View a VibeTide level as a beautiful PNG image with proper colors. |
| edit_level_metadataA | Edit only the metadata of a VibeTide level without changing the tile layout. |
| play_levelB | Get the URL to play a VibeTide level in the web player. |
| edit_level_tileA | Edit a single tile in a VibeTide level. |
| edit_level_rowB | Edit an entire row in a VibeTide level. |
| edit_entire_levelB | Edit an entire VibeTide level, replacing all tiles and optionally metadata. |
| create_levelA | You are an AI assistant tasked with creating fast, fun, and playable levels for the VibeTide 2D platformer game. Your role is to design levels that are engaging and balanced while adhering to specific rules and guidelines. |
| decode_level_from_urlB | Decode a VibeTide level from an encoded URL string. |
| get_tile_referenceA | Get the reference guide for VibeTide tile types. Returns information about all available tile types and their properties. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 10 tools
Each tool has a distinct purpose with clear boundaries: create_level for initial creation, decode_level_from_url for parsing, edit_entire_level for full replacement, edit_level_metadata for parameter updates, edit_level_row/ tile for granular edits, get_tile_reference for documentation, play_level for launching, and view_level/ view_level_image for visualization. No overlap or ambiguity exists between these functions.
All tools follow a consistent verb_noun pattern with snake_case, such as create_level, edit_level_metadata, and view_level_image. The naming is predictable and readable throughout, with no deviations in style or convention.
With 10 tools, the server is well-scoped for level creation and management in a 2D platformer game. Each tool earns its place by covering distinct aspects like creation, editing, visualization, and gameplay, without being overly sparse or bloated.
The toolset provides complete coverage for the VibeTide level domain, including CRUD operations (create, edit, view), metadata management, tile reference, and gameplay integration. There are no obvious gaps; agents can handle the full lifecycle from design to playtesting seamlessly.