spine_update_slot
Modify an existing Spine slot by changing only the properties you pass, including name, bone, attachment, color, blend mode, and draw order.
Instructions
Change an existing slot. Only the arguments you pass are changed.
Args: new_name: Rename the slot everywhere (skins, animations, draw order keys, path constraints). bone: Move the slot to another bone. attachment: Setup-pose attachment; "" clears it (the slot starts empty). color: RRGGBB(AA) setup color; "" resets to white. dark: RRGGBB dark color for two-color tinting; "" removes it. blend: normal, additive, multiply or screen. index: New draw-order position (0 = drawn first / at the back).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | No | ||
| dark | No | ||
| name | Yes | ||
| blend | No | ||
| color | No | ||
| index | No | ||
| project | Yes | ||
| new_name | No | ||
| attachment | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |