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Alternatives to spine-mcp

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    • F
      license
      A
      quality
      A
      maintenance
      Enables converting layered PSD or PhotoshopToSpine exports into validated Spine 2D rigs, animations, atlases, previews, runtime JSON, and optionally editable .spine projects. It provides MCP tools and an OpenAI/Codex workflow for rigging, animation generation, validation, preview auditing, and batch processing.
      14
      -
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI clients to directly control Spine 3.8.75 animation workflows through 55 MCP tools, including reading projects, editing keyframes, manipulating skeletons, constraints, meshes, atlases, and rendering previews.
      16 npm
      16
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables authoring, preview, and export of Spine 2D skeletal animations via natural language from Claude Code or any MCP client, with a web dashboard and tools for keyframing, templates, and GIF preview.
      7
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Local MCP server for automating Spine projects via the official CLI, enabling AI tools to inspect, export, import, and add animations to .spine files.
      16
      9 npm
      18
      Apache 2.0
    • F
      license
      B
      quality
      B
      maintenance
      Enables any MCP client to turn layered PSD artwork into game-ready Spine packages by inspecting and classifying layers, rigging with meshes, bones, weights, IK, physics and animation, applying procedural or After Effects-driven FX, and running runtime and mobile-budget validation with preview output. It finishes by exporting the final .spine, JSON and atlas assets so a model can drive a full art pipeline without hand-authoring rig data.
      49
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