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nihatcagri44

Spine Motion MCP

by nihatcagri44

Spine Motion MCP

MCP server for Spine 2D animation — author, preview and export skeletal animations via natural language, from Claude Code or any MCP client.

Runs as a local HTTP server with a built-in web dashboard: each user starts the server on their own machine and connects with their own Claude account — same model as Unity MCP.

What it does

  • Author animations programmatically on the documented Spine JSON format: keyframes with easing presets (easeInOut, overshoot, anticipation, …) — bezier handles are computed for you.

  • Animation templates that encode animation principles: idle_breath, ui_bounce, hit_react, walk_cycle, attack_swing, celebrate, death, blink — parametric, then refine with keys_set.

  • Render to GIF (preview_gif): headless Chrome + the official spine-player render any animation to an animated GIF — the agent looks at it and iterates; humans share it in chat.

  • Round-trip with the Spine editor via the official Spine CLI: authored JSON → .spine project artists can open; .spine → runtime JSON + packed atlas.

  • See the result: the dashboard embeds the official Spine web player. An agent can screenshot the preview page (e.g. with Playwright MCP) and iterate on what it sees.

  • Mobile performance lint: bone budgets, key density, deform/clipping cost, draw-order churn, loop pops.

Related MCP server: spine-mcp

Requirements

  • Node.js ≥ 18

  • For import/export tools only: a licensed Spine editor install (the CLI ships with the editor). Authoring, lint and preview work without it.

  • For preview_gif only: a Chrome-family browser (Chrome/Edge/Chromium; auto-detected, or set SPINE_MCP_CHROME). No bundled browser download.

  • Spine 4.2.x (JSON format is version-coupled; pin via SPINE_MCP_EDITOR_VERSION. The embedded spine-player is pinned to 4.2.x for the same reason).

Quick start

git clone https://github.com/nihatcagri44/spine-motion-mcp.git
cd spine-motion-mcp
npm install
npm run build
SPINE_MCP_ROOT=/path/to/your/spine/assets npm start

Then connect Claude Code:

claude mcp add --transport http spine http://localhost:8734/mcp

Open the dashboard at http://localhost:8734/ — server status, skeleton browser, live animation preview.

Configuration (env vars)

Variable

Default

Purpose

SPINE_MCP_PORT

8734

HTTP port (MCP endpoint + dashboard)

SPINE_MCP_ROOT

cwd

Root directory for skeleton files (sandbox)

SPINE_MCP_CLI

auto-detect

Path to the Spine executable

SPINE_MCP_EDITOR_VERSION

4.2

Version passed to Spine CLI --update

Auto-detected CLI paths: macOS /Applications/Spine.app/Contents/MacOS/Spine, Windows C:\Program Files\Spine\Spine.com.

Tools

Tool

Needs Spine CLI

Purpose

spine_status

Health check, easings & templates list

skeleton_inspect

Bone tree, slots, skins, animations

keys_set

Batch keyframes with easing presets

template_apply

Generate an animation from a template

loop_smooth

Fix loop continuity pops

skeleton_lint

Mobile perf & hygiene checks

to_spine_project

Authored JSON → .spine project

export_runtime

.spine → runtime JSON + packed atlas

preview_url

Dashboard URL rendering the animation

preview_gif

Render an animation to an animated GIF (needs Chrome)

Typical agent workflow

  1. skeleton_inspect — learn the rig

  2. template_apply (e.g. idle_breath) — solid base

  3. preview_gif → look at the GIF → evaluate motion visually

  4. keys_set — refine timing/easing; loop_smooth if it loops

  5. skeleton_lint — check mobile budgets

  6. to_spine_project — hand off to an artist, or export_runtime → game

Status

v0.1 — early. Authoring/lint/preview are functional; CLI round-trip flags follow the official docs but are still being validated on Windows (see TESTING.md). Mesh/deform authoring and PSD→rig bootstrap are on the roadmap.

License

MIT. Spine is a product of Esoteric Software; using the Spine editor/CLI and runtimes requires a valid Spine license.

A
license - permissive license
-
quality - not tested
C
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

Unclaimed servers have limited discoverability.

Looking for Admin?

If you are the server author, to access and configure the admin panel.

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