An MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.
MCP server for reading, validating, and modifying Spine 4.1.24 JSON animation files, with tools for animation timeline editing, validation, preview, and agent integration.
A hosted Model Context Protocol (MCP) server for game-dev spritesheet workflows. Connect it to Claude or any MCP-compatible AI client and pack, split, trim, and animate sprites through natural language — no local tools required.
Enables creating, editing, inspecting, rendering, and live-previewing Rive (.riv) animations directly from Claude without needing the Rive editor or cloud subscription, including building .riv files from scratch and a local web studio for human-AI collaboration.
Enables AI assistants to create and edit Rive animations through 139 MCP tools, supporting shapes, animations, state machines, physics, and export to .riv or .rev files.