spine_add_physics_constraint
Add a physics constraint to a Spine bone so hair, tails, ears, or cloth react like a spring when the skeleton moves; configure stiffness, damping, mass, wind, and gravity.
Instructions
Add a physics constraint (Spine 4.2+): the bone reacts like a spring when the skeleton moves - hair, tails, ears, cloth. At least one of x, y, rotate, scale_x, shear_x must be > 0. Animate it with "physics.wind", "physics.gravity", "physics.reset", ...
Args: x / y / rotate / scale_x / shear_x: 0..1 how much the bone reacts in each channel. inertia: 0..1, how much movement is kept from the parent (default 0.5). strength: Spring stiffness (default 100). damping: 0..1, how quickly motion settles (default 0.85). mass: > 0 (default 1). wind / gravity: Constant forces (default 0). mix: 0..1 overall influence. limit: Maximum speed (default 5000). fps: Simulation rate (default 60).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| fps | No | ||
| mix | No | ||
| bone | Yes | ||
| mass | No | ||
| name | Yes | ||
| wind | No | ||
| limit | No | ||
| order | No | ||
| rotate | No | ||
| damping | No | ||
| gravity | No | ||
| inertia | No | ||
| project | Yes | ||
| scale_x | No | ||
| shear_x | No | ||
| strength | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |