spine_update_bone
Updates an existing bone's setup pose, changing only the arguments you pass; supports position, rotation, scale, length, color, rename, and re-parenting.
Instructions
Change an existing bone's setup pose. Only the arguments you pass are changed.
new_name renames the bone everywhere (children, slots, constraints, skins, animations).
parent re-parents it (with its whole subtree; cycles are refused). Pass color="" to clear it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| name | Yes | ||
| skin | No | ||
| color | No | ||
| length | No | ||
| parent | No | ||
| inherit | No | ||
| project | Yes | ||
| scale_x | No | ||
| scale_y | No | ||
| shear_x | No | ||
| shear_y | No | ||
| new_name | No | ||
| rotation | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |