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update_game_state

Modify the current game state in Dungeons & Dragons campaigns by updating location, session number, party level, combat status, funds, date, and notes.

Instructions

Update the current game state.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
current_locationNoCurrent party location
current_sessionNoCurrent session number
current_date_in_gameNoCurrent in-game date
party_levelNoAverage party level
party_fundsNoParty treasure/funds
in_combatNoWhether party is in combat
notesNoCurrent situation notes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden for behavioral disclosure but offers minimal information. 'Update' implies mutation, but there's no indication of permissions required, whether changes are persistent, if there are side effects, or what happens when parameters are omitted. The description doesn't address rate limits, error conditions, or response format.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise at just 5 words with zero wasted language. While under-specified, it's not verbose or poorly structured—it's front-loaded and doesn't contain unnecessary elaboration.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with 7 parameters and no annotations or output schema, the description is inadequate. It doesn't explain what 'game state' encompasses, how updates are applied, what validation occurs, or what the tool returns. The combination of sparse description and missing structured metadata leaves significant gaps for agent understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all 7 parameters thoroughly with titles and descriptions. The tool description adds no additional parameter information beyond what's in the schema, meeting the baseline expectation when schema coverage is complete.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose2/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Update the current game state' is essentially a tautology that restates the tool name 'update_game_state' without adding specificity. It doesn't clarify what aspects of game state are updated or how this differs from sibling tools like 'update_character' or 'update_quest'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. There's no mention of prerequisites, appropriate contexts, or comparisons to related tools like 'get_game_state' or 'update_character' that might handle overlapping functionality.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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