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end_combat

Terminate the current combat encounter in Dungeons & Dragons campaigns to proceed with narrative progression or transition between game phases.

Instructions

End the current combat encounter.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden but offers minimal behavioral insight. It states the action ('End') but doesn't disclose what ending combat entails—whether it clears initiative, resets states, triggers experience calculation, or affects game state. For a mutation tool with zero annotation coverage, this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, direct sentence with no wasted words. It's front-loaded with the core action and target, making it highly efficient and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool that likely mutates game state (ending combat), the description is incomplete. With no annotations, no output schema, and minimal behavioral disclosure, it lacks crucial context about effects, side effects, or return values. It should clarify what 'ending' entails in this system.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has 0 parameters with 100% schema description coverage, so no parameter documentation is needed. The description doesn't add parameter semantics, but that's appropriate given the empty schema. Baseline is 4 for zero-parameter tools.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('End') and target ('current combat encounter'), providing a specific verb+resource combination. However, it doesn't differentiate from sibling tools like 'start_combat' or 'combat_action', which would require explicit comparison.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. There's no mention of prerequisites (e.g., combat must be active), exclusions, or related tools like 'start_combat' or 'next_turn' that might be relevant in combat contexts.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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