Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the complexity of starting a combat encounter (a mutation with potential game state impacts), no annotations, and no output schema, the description is incomplete. It fails to address what the tool returns, how it interacts with other tools like 'end_combat', or any behavioral nuances, leaving significant gaps for the agent to operate effectively.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.