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party_resolve_action

Process and broadcast player action outcomes in D&D campaigns. Resolve dice rolls, update game state, and send narrative responses to connected players through WebSocket communication.

Instructions

Resolve a player action and broadcast the response to connected players.

After processing a player action (rolling dice, narrating outcome, updating state), call this tool to push the response to the WebSocket broadcast queue.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
action_idYesThe action_id returned by party_pop_action
narrativeYesThe DM's narrative response to the player's action
private_messagesNoJSON object of player-specific private messages, e.g. {"player": "secret"}
dm_notesNoDM-only notes (not sent to players)
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