world_to_view
Converts a 3D point from world coordinates to view space by applying a supplied row-major view matrix. Supports camera transformations in graphics pipelines.
Instructions
Transforms one world-space 3D position into view space with a supplied row-major view matrix
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| viewMatrix | Yes | Row-major 4x4 matrix used with column vectors: output = matrix * vector | |
| worldPoint | Yes |