world_to_screen
Projects a 3D world point to 2D screen pixels using a combined projection-view matrix, returning visibility and behind-camera flags.
Instructions
Projects one world-space 3D point through a combined projection*view matrix to 2D pixels with visibility and behind-camera flags
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| width | Yes | ||
| height | Yes | ||
| worldPoint | Yes | ||
| yDirection | No | ||
| clipDepthRange | No | ||
| viewProjectionMatrix | Yes | Combined projection * view matrix, in that order |