bone_local_to_world
Compute the world-space transform of a bone from its local position, rotation, and scale using its parent's world matrix.
Instructions
Combines a parent bone world matrix with a child local position, quaternion rotation, and scale
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| localScale | No | ||
| localPosition | Yes | ||
| localRotation | No | Quaternion with x, y, z vector components and w scalar component | |
| parentWorldMatrix | Yes | Row-major 4x4 matrix used with column vectors: output = matrix * vector |