Update a WFRP4e stat block
wfrp4e-update-actorUpdate an existing WFRP4e actor's characteristics, wounds, skills, career, movement, or biography. Changes are applied, recomputed, and reported with old and new values.
Instructions
[WFRP4e only] Change the stat block of an existing wfrp4e actor: initial, advances and modifier of characteristics, current and maximum wounds, advances of skills the actor already has, which career is current, movement and biography. Only given fields change; value, bonus and skill totals are recomputed by wfrp4e. Skills and careers match by name ignoring case; one that is missing or there twice is skipped and named in warnings, never guessed. Every value is read back; the answer lists old and new values, the new characteristic totals and anything stored differently. New skills, talents, trappings or careers: wfrp4e-add-items. A new actor: create-actor-from-compendium.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | Yes | Id or exact name of the actor (a token id works too) | |
| career | No | Name of a career item on the actor that becomes the current one; every other career stops being current. | |
| skills | No | Advances for skills the actor has already; new skills come with wfrp4e-add-items. | |
| wounds | No | Current and maximum wounds. | |
| movement | No | Movement value (system.details.move.value). | |
| biography | No | New biography, replacing the old one; HTML is allowed. | |
| characteristics | No | Changes per characteristic, keys ws, bs, s, t, i, ag, dex, int, wp, fel; each sets initial, advances and/or modifier. Value and bonus follow by themselves. |