scaffold_gear
Fill empty armour and jewellery slots with baseline gear to close defensive gaps, adding resistances below target and a hit pool (life or energy shield).
Instructions
Fill the active build's EMPTY armour/jewellery slots with placeholder BASELINE gear.
Closes the build's actual defensive gaps so a from-scratch skeleton becomes engine-
evaluable: it adds only the resistances that are below target_resist (default 75 — a build
already capping a resist gets none) and a hit pool. pool is "auto" (Energy Shield for an
ES/CI build, else Life), "life", "energy_shield", or "none". slots limits which empty slots
to fill (default all). The items are an explicit BASELINE — NOT the player's real gear and NOT
optimal; the assistant still chooses the weapon and offense/identity gear (via equip_item).
Use this to complete a build's defenses, then re-check with get_defenses / evaluate_build and
price the real versions with get_prices — and never present scaffolded gear as finished.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pool | No | auto | |
| target_resist | No | ||
| slots | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||