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Cuvara

game-art-mcp

by Cuvara

art.tilemap.register_tileset

Register a tileset definition with semantic tile metadata, assigning each tile an ID, terrain, walkability, and collision info to support game level design.

Instructions

Register a tileset definition with semantic tile metadata. Each tile gets an ID, terrain, walkability, collision info.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
tilesYesTile definitions
asset_idYesSource pixel art asset ID
style_idNoStyle ID (default: active style)
tile_sizeYesTile size in pixels (e.g. 16)
tileset_idYesUnique tileset ID (e.g. "forest_v1")
style_versionNoStyle version
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden of behavioral disclosure. It does convey that registration involves assigning IDs, terrain, walkability, and collision metadata, but it does not clarify whether registration is idempotent, whether duplicate tileset IDs are replaced or rejected, or what persistent side effects occur.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and front-loaded: it names the operation and target first, then gives a brief meaningful summary of tile metadata. Every sentence contributes value without redundant filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is adequate but not robust. It lacks behavioral/usage context and there is no output schema, so an agent does not learn what the register operation returns or how it interacts with existing tilesets. Still, the required parameters are covered by the schema, making basic invocation possible.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already explains all parameters. The description reinforces the semantic nature of the tile metadata but does not add meaningful parameter-level details beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Register') and resource ('tileset definition'), and adds useful detail about semantic tile metadata. It is distinct from sibling read/validate tools, though it does not explicitly differentiate itself from related creation/spec tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given about when to use this tool versus alternatives such as art.tilemap.validate, art.tilemap.create_spec, or art.tilemap.resolve_tiles. The intended use is only implied by the word 'register'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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