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Cuvara

game-art-mcp

by Cuvara

art.memory.insights

Review approved assets to uncover patterns, preferences, and learned style conventions, helping maintain visual consistency in 2D RPG projects.

Instructions

Get style insights derived from approved assets — patterns, preferences, and learned conventions from the asset corpus.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are present, so the description carries the behavioral burden. It discloses that the tool produces derived insights from approved assets rather than raw data. However, it does not explicitly say it is read-only, whether it is deterministic, whether it aggregates lazily or from a stored precomputed index, or whether it requires any authorization context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, front-loads the action and object ('Get style insights'), and then elaborates with a dash to define what 'insights' means. There is no wasted wording and no placeholder language; it is dense and directly relevant.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, no-output-schema tool, the description explains what the result is conceptually about: style patterns, preferences, and learned conventions from approved assets. It does not define an exact output shape, but this is acceptable for a natural-language-style knowledge/insights endpoint. The main missing piece is a clearer sibling separation, which is a smaller gap because there are no parameters or schemas to otherwise document.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool accepts zero input parameters, so there is little the description must add beyond schema. The description does not need to explain parameter semantics, and it appropriately spends its words on the semantics of the returned insights instead. This is a clean zero-parameter case.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a clear verb and resource: 'Get style insights', and clarifies what those insights consist of — patterns, preferences, and learned conventions derived from the approved asset corpus. It does not explicitly compare against siblings like art.get_style or art.memory.explain_style, but the 'derived from approved assets' language differentiates it from raw style retrieval.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies this tool should be used when an agent wants pooled style patterns and preferences from approved assets, but it gives no explicit when-to-use/when-not-to-use guidance and does not name alternatives. An agent would have to infer how this differs from art.get_style_rules, art.memory.explain_style, or art.memory.get_summary.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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