art.tilemap.create_spec
Create a structured map specification to define tilemap size, biome, layers, objects, and terrain rules for procedural generation.
Instructions
Create a MapSpecification for tilemap generation. Defines map size, biome, layers, objects, terrain rules.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"map_id": "<map_id>",
"width": "<width>",
"height": "<height>",
"biome": "<biome>",
"tileset_id": "<tileset_id>",
"layers": "<layers>"
},
"name": "art.tilemap.create_spec"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | Random seed for procedural generation | |
| biome | Yes | Biome (e.g. "forest", "dungeon", "village") | |
| width | Yes | Map width in tiles | |
| height | Yes | Map height in tiles | |
| layers | Yes | Map layers | |
| map_id | Yes | Map identifier | |
| objects | No | Map objects | |
| tile_size | No | Tile size (default: 16) | |
| tileset_id | Yes | Tileset to use | |
| description | No |