Skip to main content
Glama

️ Agents Plugins

Claude Code と OpenAI Codex CLI 向けエージェントプラグインの CS Modding マーケットプレス(csmodding)です。

コーデイングエージェントに、実行中ゲームの目と手を与えます:そのHTML UI、そしてC#/ECS内部です。 Cities: Skylines II に対し開撚・検証された汎用ツールです。

お役に立ったなら、⭐を付けで、この取り組みを応援してください!

CI npm 一闪license](LICENSE)

プラグイン・インストール・開発


プラグイン

プラグイン

エージェントにできること

実行環境

ドキュメント

🔬 **unity-デブトゥール

Mono Soft Debugger 経由で Unity Mono デブビルドへのライブな接続を提供:型のリフレクション、C# 式の評価、ECS ステートの読み書き。コードインジェクションは不要。さらにドライビンスキルが付属。

.NET 10 SDK (Windows)

README]というリンクがあります。 This is a placeholder.

🖼️ **coherent-gameface

de l'aide

Node 22.4+

README · 理由 · ツールリファレンス · npm

📚 cs2-modding (作業中

Cities: Skylines II の構造と、MOD がそれをどう変えるかを解説:ゲームアーキテクチャ、MOD の技法、うらにあるゲーム メカニクスを、逆コンパイルや実動ゲームを含む複数情報源で深く検証しています。知識のみ — スキルとリファレンス、MCP サーバーなし。

N/A

ソース

The two toolkit plugins are generic: they target any game or product embedding this technology, with Cities: Şehr II as a reference target on which everything is verified. cs-to-mod is the deliberate exception, and it's only in that game.

[!IMPORTANT] Coherent Labs has published their own Game-face MCP — which to use? Theirs is built around a Player.exe from a licensed Game-face SDK; this one runs against a game already running. Read why →

[!TIP] Not using Claude Code or Codex CLI? The Gameface MCP server is also npm package @csmodding/gameface-devtools-mcp, and works with any MCP client (Cursor, Gemini CLI, VS Code, etc.).

Related MCP server: js-reverse-mcp

Install

Add the marketplace once, then you install plugins you want. Each plugin with an MCP server loads from a committed artifact: no install step, offline, version is locked to plugin. cs2-modding doesn't throw any.

Claude Code

/plugin marketplace add CitiesSkylinesModding/agents-plugins
/plugin install coherent-gameface@csmodding
/plugin install unity-devtools@csmodding
/plugin install cs2-modding@csmodding

Or, from you terminal, claude plugin, etc.

Codex CLI

codex plugin marketplace add CitiesSkylinesModding/agents-plugins
codex plugin add coherent-gameface@csmodding
codex plugin add unity-devtools@csmodding
codex plugin add cs2-modding@csmodding

Then /mcp to confirm connections. Each plugin's README describes requirements, config, troubleshooting.

[!NOTE] cs2-modding is still written: not all references are published yet, some will be rewritten, and it has no README for now. Use as is, already useful; install if you want and see it grow.

開発

mise + bun 使用(npx 使用不可)。 リポジトリはmarketplace: plugin source is plugins/<name>/, and those outputs are within that。 ルート はbun workspace, lint/format (oxsoft), etc。 Gameface MCP serverは plugins/coherent-gameface/mcp/ ワークスペース パッケージ,Unity MCP via agents-plugins.slnx.

bun install         # install all workspace deps (also installs the git hooks)
mise check          # verify (read-only): type-check, lint, format
mise fix            # auto-fix lint + format in place
mise build          # rebuild every shipped artifact (commit the results)

See mise tasks, and the structure notes in AGENTS.md (plus each plugin's own AGENTS.md).

Related MCP Connectors

Related MCP Servers

  • A
    license
    B
    quality
    C
    maintenance
    An MCP server that provides AI models with full browser automation capabilities through Chrome. It enables navigation, interaction, screenshots, and complete DevTools access by bridging AI clients with a companion Chrome extension.
    99
    12 npm
    3
    Apache 2.0
  • A
    license
    Not graded
    quality
    D
    maintenance
    A Chrome DevTools Protocol-based MCP server that enables AI coding assistants to control browsers for JavaScript debugging, reverse engineering, web scraping, and API debugging.
    975 npm
    1
    Apache 2.0
  • A
    license
    A
    quality
    A
    maintenance
    An MCP server that connects AI agents to a running Chrome tab via the Chrome DevTools Protocol (CDP), enabling runtime debugging and page inspection.
    6
    24
    40 npm
    1
    ISC