gameface-devtools-mcp
️ Agents Plugins
Claude Code と OpenAI Codex CLI 向けエージェントプラグインの CS Modding マーケットプレス(csmodding)です。
コーデイングエージェントに、実行中ゲームの目と手を与えます:そのHTML UI、そしてC#/ECS内部です。 Cities: Skylines II に対し開撚・検証された汎用ツールです。
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一闪license](LICENSE)
プラグイン
プラグイン | エージェントにできること | 実行環境 | ドキュメント |
🔬 **unity-デブトゥール | Mono Soft Debugger 経由で Unity Mono デブビルドへのライブな接続を提供:型のリフレクション、C# 式の評価、ECS ステートの読み書き。コードインジェクションは不要。さらにドライビンスキルが付属。 | .NET 10 SDK (Windows) | README]というリンクがあります。 This is a placeholder. |
🖼️ **coherent-gameface | de l'aide | Node 22.4+ | |
📚 cs2-modding (作業中 | Cities: Skylines II の構造と、MOD がそれをどう変えるかを解説:ゲームアーキテクチャ、MOD の技法、うらにあるゲーム メカニクスを、逆コンパイルや実動ゲームを含む複数情報源で深く検証しています。知識のみ — スキルとリファレンス、MCP サーバーなし。 | N/A |
The two toolkit plugins are generic: they target any game or product embedding this technology, with Cities: Şehr II as a reference target on which everything is verified. cs-to-mod is the deliberate exception, and it's only in that game.
[!IMPORTANT] Coherent Labs has published their own Game-face MCP — which to use? Theirs is built around a
Player.exefrom a licensed Game-face SDK; this one runs against a game already running. Read why →
[!TIP] Not using Claude Code or Codex CLI? The Gameface MCP server is also npm package
@csmodding/gameface-devtools-mcp, and works with any MCP client (Cursor, Gemini CLI, VS Code, etc.).
Related MCP server: js-reverse-mcp
Install
Add the marketplace once, then you install plugins you want. Each plugin with an MCP server loads from a committed artifact: no install step, offline, version is locked to plugin. cs2-modding doesn't throw any.
Claude Code
/plugin marketplace add CitiesSkylinesModding/agents-plugins
/plugin install coherent-gameface@csmodding
/plugin install unity-devtools@csmodding
/plugin install cs2-modding@csmoddingOr, from you terminal, claude plugin, etc.
Codex CLI
codex plugin marketplace add CitiesSkylinesModding/agents-plugins
codex plugin add coherent-gameface@csmodding
codex plugin add unity-devtools@csmodding
codex plugin add cs2-modding@csmoddingThen /mcp to confirm connections. Each plugin's README describes requirements, config, troubleshooting.
[!NOTE]
cs2-moddingis still written: not all references are published yet, some will be rewritten, and it has no README for now. Use as is, already useful; install if you want and see it grow.
開発
mise + bun 使用(npx 使用不可)。 リポジトリはmarketplace: plugin source is plugins/<name>/, and those outputs are within that。 ルート はbun workspace, lint/format (oxsoft), etc。 Gameface MCP serverは plugins/coherent-gameface/mcp/ ワークスペース パッケージ,Unity MCP via agents-plugins.slnx.
bun install # install all workspace deps (also installs the git hooks)
mise check # verify (read-only): type-check, lint, format
mise fix # auto-fix lint + format in place
mise build # rebuild every shipped artifact (commit the results)See mise tasks, and the structure notes in AGENTS.md (plus each plugin's own AGENTS.md).
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