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🕹️ Agents Plugins

The CS Modding marketplace (csmodding) of agent plugins for Claude Code and OpenAI Codex CLI.

Give your coding agent eyes and hands inside a running game: its HTML UI, and its C#/ECS internals. Generic tooling, developed and verified against Cities: Skylines II.

CI npm license

Plugins · Install · Development


Plugins

Plugin

Give your agent…

Runs on

Docs

🔬 unity-devtools

A live line into a Unity Mono dev build over the Mono Soft Debugger: reflect types, evaluate C# expressions, read & write ECS state. No code injection. Plus a driving skill.

.NET 10 SDK (Windows)

README · Tools reference · NuGet

🖼️ coherent-gameface

Eyes and hands in any Coherent Gameface (Cohtml) game UI over CDP: evaluate JS, screenshot, drive the DOM, console, JS breakpoints. Plus an engine skill and a driving skill.

Node 22.4+

README · Tools reference · npm

Both plugins are generic: they target any game or application embedding the technology, with Cities: Skylines II as the reference target where everything is field-verified.

TIP

Not using Claude Code or Codex CLI? The Gameface MCP server is also published on npm as @csmodding/gameface-devtools-mcp and works with any MCP client (Cursor, Gemini CLI, VS Code, …).

Related MCP server: js-reverse-mcp

Install

Add the marketplace once, then install the plugin(s) you want. Each plugin autoloads its MCP server from a committed artifact: no installation step, works offline, version-locked to the plugin.

Claude Code

/plugin marketplace add CitiesSkylinesModding/agents-plugins
/plugin install coherent-gameface@csmodding
/plugin install unity-devtools@csmodding

Or from your terminal, claude plugin marketplace add … / claude plugin install … with the same arguments.

Codex CLI

codex plugin marketplace add CitiesSkylinesModding/agents-plugins
codex plugin add coherent-gameface@csmodding
codex plugin add unity-devtools@csmodding

Then run /mcp to confirm the servers connected. Each plugin's README covers its requirements, configuration and troubleshooting.

Development

Uses mise + bun (never npx). The repository is a marketplace: plugin sources live under plugins/<name>/, and everything a plugin ships lives inside its directory. The root is a bun workspace carrying the lint/format tooling (oxlint, oxfmt) and the lefthook git hooks; the Gameface MCP server is the plugins/coherent-gameface/mcp/ workspace package, and the Unity MCP server is a .NET solution (agents-plugins.slnx).

bun install         # install all workspace deps (also installs the git hooks)
mise check          # verify (read-only): type-check, lint, format
mise fix            # auto-fix lint + format in place
mise build          # rebuild every shipped artifact (commit the results)

Run mise tasks for the full list, and see AGENTS.md (plus each plugin's own AGENTS.md) for the architecture notes.

A
license - permissive license
-
quality - not tested
A
maintenance

Maintenance

Maintainers
Response time
1dRelease cycle
10Releases (12mo)
Commit activity

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