role_create.go•24.5 kB
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/Southclaws/storyden/internal/ent/account"
"github.com/Southclaws/storyden/internal/ent/accountroles"
"github.com/Southclaws/storyden/internal/ent/role"
"github.com/rs/xid"
)
// RoleCreate is the builder for creating a Role entity.
type RoleCreate struct {
config
mutation *RoleMutation
hooks []Hook
conflict []sql.ConflictOption
}
// SetCreatedAt sets the "created_at" field.
func (_c *RoleCreate) SetCreatedAt(v time.Time) *RoleCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *RoleCreate) SetNillableCreatedAt(v *time.Time) *RoleCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUpdatedAt sets the "updated_at" field.
func (_c *RoleCreate) SetUpdatedAt(v time.Time) *RoleCreate {
_c.mutation.SetUpdatedAt(v)
return _c
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_c *RoleCreate) SetNillableUpdatedAt(v *time.Time) *RoleCreate {
if v != nil {
_c.SetUpdatedAt(*v)
}
return _c
}
// SetName sets the "name" field.
func (_c *RoleCreate) SetName(v string) *RoleCreate {
_c.mutation.SetName(v)
return _c
}
// SetColour sets the "colour" field.
func (_c *RoleCreate) SetColour(v string) *RoleCreate {
_c.mutation.SetColour(v)
return _c
}
// SetNillableColour sets the "colour" field if the given value is not nil.
func (_c *RoleCreate) SetNillableColour(v *string) *RoleCreate {
if v != nil {
_c.SetColour(*v)
}
return _c
}
// SetPermissions sets the "permissions" field.
func (_c *RoleCreate) SetPermissions(v []string) *RoleCreate {
_c.mutation.SetPermissions(v)
return _c
}
// SetSortKey sets the "sort_key" field.
func (_c *RoleCreate) SetSortKey(v float64) *RoleCreate {
_c.mutation.SetSortKey(v)
return _c
}
// SetID sets the "id" field.
func (_c *RoleCreate) SetID(v xid.ID) *RoleCreate {
_c.mutation.SetID(v)
return _c
}
// SetNillableID sets the "id" field if the given value is not nil.
func (_c *RoleCreate) SetNillableID(v *xid.ID) *RoleCreate {
if v != nil {
_c.SetID(*v)
}
return _c
}
// AddAccountIDs adds the "accounts" edge to the Account entity by IDs.
func (_c *RoleCreate) AddAccountIDs(ids ...xid.ID) *RoleCreate {
_c.mutation.AddAccountIDs(ids...)
return _c
}
// AddAccounts adds the "accounts" edges to the Account entity.
func (_c *RoleCreate) AddAccounts(v ...*Account) *RoleCreate {
ids := make([]xid.ID, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddAccountIDs(ids...)
}
// AddAccountRoleIDs adds the "account_roles" edge to the AccountRoles entity by IDs.
func (_c *RoleCreate) AddAccountRoleIDs(ids ...xid.ID) *RoleCreate {
_c.mutation.AddAccountRoleIDs(ids...)
return _c
}
// AddAccountRoles adds the "account_roles" edges to the AccountRoles entity.
func (_c *RoleCreate) AddAccountRoles(v ...*AccountRoles) *RoleCreate {
ids := make([]xid.ID, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddAccountRoleIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (_c *RoleCreate) Mutation() *RoleMutation {
return _c.mutation
}
// Save creates the Role in the database.
func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *RoleCreate) SaveX(ctx context.Context) *Role {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *RoleCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *RoleCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *RoleCreate) defaults() {
if _, ok := _c.mutation.CreatedAt(); !ok {
v := role.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
v := role.DefaultUpdatedAt()
_c.mutation.SetUpdatedAt(v)
}
if _, ok := _c.mutation.Colour(); !ok {
v := role.DefaultColour
_c.mutation.SetColour(v)
}
if _, ok := _c.mutation.ID(); !ok {
v := role.DefaultID()
_c.mutation.SetID(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *RoleCreate) check() error {
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)}
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Role.updated_at"`)}
}
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)}
}
if _, ok := _c.mutation.Colour(); !ok {
return &ValidationError{Name: "colour", err: errors.New(`ent: missing required field "Role.colour"`)}
}
if _, ok := _c.mutation.Permissions(); !ok {
return &ValidationError{Name: "permissions", err: errors.New(`ent: missing required field "Role.permissions"`)}
}
if _, ok := _c.mutation.SortKey(); !ok {
return &ValidationError{Name: "sort_key", err: errors.New(`ent: missing required field "Role.sort_key"`)}
}
if v, ok := _c.mutation.ID(); ok {
if err := role.IDValidator(v.String()); err != nil {
return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "Role.id": %w`, err)}
}
}
return nil
}
func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != nil {
if id, ok := _spec.ID.Value.(*xid.ID); ok {
_node.ID = *id
} else if err := _node.ID.Scan(_spec.ID.Value); err != nil {
return nil, err
}
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) {
var (
_node = &Role{config: _c.config}
_spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeString))
)
_spec.OnConflict = _c.conflict
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = &id
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(role.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := _c.mutation.UpdatedAt(); ok {
_spec.SetField(role.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
if value, ok := _c.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
_node.Name = value
}
if value, ok := _c.mutation.Colour(); ok {
_spec.SetField(role.FieldColour, field.TypeString, value)
_node.Colour = value
}
if value, ok := _c.mutation.Permissions(); ok {
_spec.SetField(role.FieldPermissions, field.TypeJSON, value)
_node.Permissions = value
}
if value, ok := _c.mutation.SortKey(); ok {
_spec.SetField(role.FieldSortKey, field.TypeFloat64, value)
_node.SortKey = value
}
if nodes := _c.mutation.AccountsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: role.AccountsTable,
Columns: role.AccountsPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(account.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
createE := &AccountRolesCreate{config: _c.config, mutation: newAccountRolesMutation(_c.config, OpCreate)}
createE.defaults()
_, specE := createE.createSpec()
edge.Target.Fields = specE.Fields
if specE.ID.Value != nil {
edge.Target.Fields = append(edge.Target.Fields, specE.ID)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.AccountRolesIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: true,
Table: role.AccountRolesTable,
Columns: []string{role.AccountRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(accountroles.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Role.Create().
// SetCreatedAt(v).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.RoleUpsert) {
// SetCreatedAt(v+v).
// }).
// Exec(ctx)
func (_c *RoleCreate) OnConflict(opts ...sql.ConflictOption) *RoleUpsertOne {
_c.conflict = opts
return &RoleUpsertOne{
create: _c,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (_c *RoleCreate) OnConflictColumns(columns ...string) *RoleUpsertOne {
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
return &RoleUpsertOne{
create: _c,
}
}
type (
// RoleUpsertOne is the builder for "upsert"-ing
// one Role node.
RoleUpsertOne struct {
create *RoleCreate
}
// RoleUpsert is the "OnConflict" setter.
RoleUpsert struct {
*sql.UpdateSet
}
)
// SetUpdatedAt sets the "updated_at" field.
func (u *RoleUpsert) SetUpdatedAt(v time.Time) *RoleUpsert {
u.Set(role.FieldUpdatedAt, v)
return u
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *RoleUpsert) UpdateUpdatedAt() *RoleUpsert {
u.SetExcluded(role.FieldUpdatedAt)
return u
}
// SetName sets the "name" field.
func (u *RoleUpsert) SetName(v string) *RoleUpsert {
u.Set(role.FieldName, v)
return u
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *RoleUpsert) UpdateName() *RoleUpsert {
u.SetExcluded(role.FieldName)
return u
}
// SetColour sets the "colour" field.
func (u *RoleUpsert) SetColour(v string) *RoleUpsert {
u.Set(role.FieldColour, v)
return u
}
// UpdateColour sets the "colour" field to the value that was provided on create.
func (u *RoleUpsert) UpdateColour() *RoleUpsert {
u.SetExcluded(role.FieldColour)
return u
}
// SetPermissions sets the "permissions" field.
func (u *RoleUpsert) SetPermissions(v []string) *RoleUpsert {
u.Set(role.FieldPermissions, v)
return u
}
// UpdatePermissions sets the "permissions" field to the value that was provided on create.
func (u *RoleUpsert) UpdatePermissions() *RoleUpsert {
u.SetExcluded(role.FieldPermissions)
return u
}
// SetSortKey sets the "sort_key" field.
func (u *RoleUpsert) SetSortKey(v float64) *RoleUpsert {
u.Set(role.FieldSortKey, v)
return u
}
// UpdateSortKey sets the "sort_key" field to the value that was provided on create.
func (u *RoleUpsert) UpdateSortKey() *RoleUpsert {
u.SetExcluded(role.FieldSortKey)
return u
}
// AddSortKey adds v to the "sort_key" field.
func (u *RoleUpsert) AddSortKey(v float64) *RoleUpsert {
u.Add(role.FieldSortKey, v)
return u
}
// UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field.
// Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(role.FieldID)
// }),
// ).
// Exec(ctx)
func (u *RoleUpsertOne) UpdateNewValues() *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
if _, exists := u.create.mutation.ID(); exists {
s.SetIgnore(role.FieldID)
}
if _, exists := u.create.mutation.CreatedAt(); exists {
s.SetIgnore(role.FieldCreatedAt)
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *RoleUpsertOne) Ignore() *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *RoleUpsertOne) DoNothing() *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the RoleCreate.OnConflict
// documentation for more info.
func (u *RoleUpsertOne) Update(set func(*RoleUpsert)) *RoleUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&RoleUpsert{UpdateSet: update})
}))
return u
}
// SetUpdatedAt sets the "updated_at" field.
func (u *RoleUpsertOne) SetUpdatedAt(v time.Time) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetUpdatedAt(v)
})
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateUpdatedAt() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateUpdatedAt()
})
}
// SetName sets the "name" field.
func (u *RoleUpsertOne) SetName(v string) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetName(v)
})
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateName() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateName()
})
}
// SetColour sets the "colour" field.
func (u *RoleUpsertOne) SetColour(v string) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetColour(v)
})
}
// UpdateColour sets the "colour" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateColour() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateColour()
})
}
// SetPermissions sets the "permissions" field.
func (u *RoleUpsertOne) SetPermissions(v []string) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetPermissions(v)
})
}
// UpdatePermissions sets the "permissions" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdatePermissions() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdatePermissions()
})
}
// SetSortKey sets the "sort_key" field.
func (u *RoleUpsertOne) SetSortKey(v float64) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.SetSortKey(v)
})
}
// AddSortKey adds v to the "sort_key" field.
func (u *RoleUpsertOne) AddSortKey(v float64) *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.AddSortKey(v)
})
}
// UpdateSortKey sets the "sort_key" field to the value that was provided on create.
func (u *RoleUpsertOne) UpdateSortKey() *RoleUpsertOne {
return u.Update(func(s *RoleUpsert) {
s.UpdateSortKey()
})
}
// Exec executes the query.
func (u *RoleUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for RoleCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *RoleUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *RoleUpsertOne) ID(ctx context.Context) (id xid.ID, err error) {
if u.create.driver.Dialect() == dialect.MySQL {
// In case of "ON CONFLICT", there is no way to get back non-numeric ID
// fields from the database since MySQL does not support the RETURNING clause.
return id, errors.New("ent: RoleUpsertOne.ID is not supported by MySQL driver. Use RoleUpsertOne.Exec instead")
}
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *RoleUpsertOne) IDX(ctx context.Context) xid.ID {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// RoleCreateBulk is the builder for creating many Role entities in bulk.
type RoleCreateBulk struct {
config
err error
builders []*RoleCreate
conflict []sql.ConflictOption
}
// Save creates the Role entities in the database.
func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*Role, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*RoleMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = _c.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *RoleCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *RoleCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Role.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// // Override some of the fields with custom
// // update values.
// Update(func(u *ent.RoleUpsert) {
// SetCreatedAt(v+v).
// }).
// Exec(ctx)
func (_c *RoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *RoleUpsertBulk {
_c.conflict = opts
return &RoleUpsertBulk{
create: _c,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (_c *RoleCreateBulk) OnConflictColumns(columns ...string) *RoleUpsertBulk {
_c.conflict = append(_c.conflict, sql.ConflictColumns(columns...))
return &RoleUpsertBulk{
create: _c,
}
}
// RoleUpsertBulk is the builder for "upsert"-ing
// a bulk of Role nodes.
type RoleUpsertBulk struct {
create *RoleCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// sql.ResolveWith(func(u *sql.UpdateSet) {
// u.SetIgnore(role.FieldID)
// }),
// ).
// Exec(ctx)
func (u *RoleUpsertBulk) UpdateNewValues() *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) {
for _, b := range u.create.builders {
if _, exists := b.mutation.ID(); exists {
s.SetIgnore(role.FieldID)
}
if _, exists := b.mutation.CreatedAt(); exists {
s.SetIgnore(role.FieldCreatedAt)
}
}
}))
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Role.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *RoleUpsertBulk) Ignore() *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *RoleUpsertBulk) DoNothing() *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the RoleCreateBulk.OnConflict
// documentation for more info.
func (u *RoleUpsertBulk) Update(set func(*RoleUpsert)) *RoleUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&RoleUpsert{UpdateSet: update})
}))
return u
}
// SetUpdatedAt sets the "updated_at" field.
func (u *RoleUpsertBulk) SetUpdatedAt(v time.Time) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetUpdatedAt(v)
})
}
// UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateUpdatedAt() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateUpdatedAt()
})
}
// SetName sets the "name" field.
func (u *RoleUpsertBulk) SetName(v string) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetName(v)
})
}
// UpdateName sets the "name" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateName() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateName()
})
}
// SetColour sets the "colour" field.
func (u *RoleUpsertBulk) SetColour(v string) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetColour(v)
})
}
// UpdateColour sets the "colour" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateColour() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateColour()
})
}
// SetPermissions sets the "permissions" field.
func (u *RoleUpsertBulk) SetPermissions(v []string) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetPermissions(v)
})
}
// UpdatePermissions sets the "permissions" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdatePermissions() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdatePermissions()
})
}
// SetSortKey sets the "sort_key" field.
func (u *RoleUpsertBulk) SetSortKey(v float64) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.SetSortKey(v)
})
}
// AddSortKey adds v to the "sort_key" field.
func (u *RoleUpsertBulk) AddSortKey(v float64) *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.AddSortKey(v)
})
}
// UpdateSortKey sets the "sort_key" field to the value that was provided on create.
func (u *RoleUpsertBulk) UpdateSortKey() *RoleUpsertBulk {
return u.Update(func(s *RoleUpsert) {
s.UpdateSortKey()
})
}
// Exec executes the query.
func (u *RoleUpsertBulk) Exec(ctx context.Context) error {
if u.create.err != nil {
return u.create.err
}
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the RoleCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for RoleCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *RoleUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}