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Storyden

by Southclaws
Mozilla Public License 2.0
227
role_create.go24.5 kB
// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "time" "entgo.io/ent/dialect" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/Southclaws/storyden/internal/ent/account" "github.com/Southclaws/storyden/internal/ent/accountroles" "github.com/Southclaws/storyden/internal/ent/role" "github.com/rs/xid" ) // RoleCreate is the builder for creating a Role entity. type RoleCreate struct { config mutation *RoleMutation hooks []Hook conflict []sql.ConflictOption } // SetCreatedAt sets the "created_at" field. func (_c *RoleCreate) SetCreatedAt(v time.Time) *RoleCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *RoleCreate) SetNillableCreatedAt(v *time.Time) *RoleCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // SetUpdatedAt sets the "updated_at" field. func (_c *RoleCreate) SetUpdatedAt(v time.Time) *RoleCreate { _c.mutation.SetUpdatedAt(v) return _c } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_c *RoleCreate) SetNillableUpdatedAt(v *time.Time) *RoleCreate { if v != nil { _c.SetUpdatedAt(*v) } return _c } // SetName sets the "name" field. func (_c *RoleCreate) SetName(v string) *RoleCreate { _c.mutation.SetName(v) return _c } // SetColour sets the "colour" field. func (_c *RoleCreate) SetColour(v string) *RoleCreate { _c.mutation.SetColour(v) return _c } // SetNillableColour sets the "colour" field if the given value is not nil. func (_c *RoleCreate) SetNillableColour(v *string) *RoleCreate { if v != nil { _c.SetColour(*v) } return _c } // SetPermissions sets the "permissions" field. func (_c *RoleCreate) SetPermissions(v []string) *RoleCreate { _c.mutation.SetPermissions(v) return _c } // SetSortKey sets the "sort_key" field. func (_c *RoleCreate) SetSortKey(v float64) *RoleCreate { _c.mutation.SetSortKey(v) return _c } // SetID sets the "id" field. func (_c *RoleCreate) SetID(v xid.ID) *RoleCreate { _c.mutation.SetID(v) return _c } // SetNillableID sets the "id" field if the given value is not nil. func (_c *RoleCreate) SetNillableID(v *xid.ID) *RoleCreate { if v != nil { _c.SetID(*v) } return _c } // AddAccountIDs adds the "accounts" edge to the Account entity by IDs. func (_c *RoleCreate) AddAccountIDs(ids ...xid.ID) *RoleCreate { _c.mutation.AddAccountIDs(ids...) return _c } // AddAccounts adds the "accounts" edges to the Account entity. func (_c *RoleCreate) AddAccounts(v ...*Account) *RoleCreate { ids := make([]xid.ID, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddAccountIDs(ids...) } // AddAccountRoleIDs adds the "account_roles" edge to the AccountRoles entity by IDs. func (_c *RoleCreate) AddAccountRoleIDs(ids ...xid.ID) *RoleCreate { _c.mutation.AddAccountRoleIDs(ids...) return _c } // AddAccountRoles adds the "account_roles" edges to the AccountRoles entity. func (_c *RoleCreate) AddAccountRoles(v ...*AccountRoles) *RoleCreate { ids := make([]xid.ID, len(v)) for i := range v { ids[i] = v[i].ID } return _c.AddAccountRoleIDs(ids...) } // Mutation returns the RoleMutation object of the builder. func (_c *RoleCreate) Mutation() *RoleMutation { return _c.mutation } // Save creates the Role in the database. func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *RoleCreate) SaveX(ctx context.Context) *Role { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RoleCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RoleCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *RoleCreate) defaults() { if _, ok := _c.mutation.CreatedAt(); !ok { v := role.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } if _, ok := _c.mutation.UpdatedAt(); !ok { v := role.DefaultUpdatedAt() _c.mutation.SetUpdatedAt(v) } if _, ok := _c.mutation.Colour(); !ok { v := role.DefaultColour _c.mutation.SetColour(v) } if _, ok := _c.mutation.ID(); !ok { v := role.DefaultID() _c.mutation.SetID(v) } } // check runs all checks and user-defined validators on the builder. func (_c *RoleCreate) check() error { if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)} } if _, ok := _c.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`ent: missing required field "Role.updated_at"`)} } if _, ok := _c.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)} } if _, ok := _c.mutation.Colour(); !ok { return &ValidationError{Name: "colour", err: errors.New(`ent: missing required field "Role.colour"`)} } if _, ok := _c.mutation.Permissions(); !ok { return &ValidationError{Name: "permissions", err: errors.New(`ent: missing required field "Role.permissions"`)} } if _, ok := _c.mutation.SortKey(); !ok { return &ValidationError{Name: "sort_key", err: errors.New(`ent: missing required field "Role.sort_key"`)} } if v, ok := _c.mutation.ID(); ok { if err := role.IDValidator(v.String()); err != nil { return &ValidationError{Name: "id", err: fmt.Errorf(`ent: validator failed for field "Role.id": %w`, err)} } } return nil } func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != nil { if id, ok := _spec.ID.Value.(*xid.ID); ok { _node.ID = *id } else if err := _node.ID.Scan(_spec.ID.Value); err != nil { return nil, err } } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) { var ( _node = &Role{config: _c.config} _spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeString)) ) _spec.OnConflict = _c.conflict if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = &id } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(role.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if value, ok := _c.mutation.UpdatedAt(); ok { _spec.SetField(role.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = value } if value, ok := _c.mutation.Name(); ok { _spec.SetField(role.FieldName, field.TypeString, value) _node.Name = value } if value, ok := _c.mutation.Colour(); ok { _spec.SetField(role.FieldColour, field.TypeString, value) _node.Colour = value } if value, ok := _c.mutation.Permissions(); ok { _spec.SetField(role.FieldPermissions, field.TypeJSON, value) _node.Permissions = value } if value, ok := _c.mutation.SortKey(); ok { _spec.SetField(role.FieldSortKey, field.TypeFloat64, value) _node.SortKey = value } if nodes := _c.mutation.AccountsIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2M, Inverse: false, Table: role.AccountsTable, Columns: role.AccountsPrimaryKey, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(account.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } createE := &AccountRolesCreate{config: _c.config, mutation: newAccountRolesMutation(_c.config, OpCreate)} createE.defaults() _, specE := createE.createSpec() edge.Target.Fields = specE.Fields if specE.ID.Value != nil { edge.Target.Fields = append(edge.Target.Fields, specE.ID) } _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.AccountRolesIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.O2M, Inverse: true, Table: role.AccountRolesTable, Columns: []string{role.AccountRolesColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(accountroles.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Role.Create(). // SetCreatedAt(v). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.RoleUpsert) { // SetCreatedAt(v+v). // }). // Exec(ctx) func (_c *RoleCreate) OnConflict(opts ...sql.ConflictOption) *RoleUpsertOne { _c.conflict = opts return &RoleUpsertOne{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *RoleCreate) OnConflictColumns(columns ...string) *RoleUpsertOne { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &RoleUpsertOne{ create: _c, } } type ( // RoleUpsertOne is the builder for "upsert"-ing // one Role node. RoleUpsertOne struct { create *RoleCreate } // RoleUpsert is the "OnConflict" setter. RoleUpsert struct { *sql.UpdateSet } ) // SetUpdatedAt sets the "updated_at" field. func (u *RoleUpsert) SetUpdatedAt(v time.Time) *RoleUpsert { u.Set(role.FieldUpdatedAt, v) return u } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *RoleUpsert) UpdateUpdatedAt() *RoleUpsert { u.SetExcluded(role.FieldUpdatedAt) return u } // SetName sets the "name" field. func (u *RoleUpsert) SetName(v string) *RoleUpsert { u.Set(role.FieldName, v) return u } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsert) UpdateName() *RoleUpsert { u.SetExcluded(role.FieldName) return u } // SetColour sets the "colour" field. func (u *RoleUpsert) SetColour(v string) *RoleUpsert { u.Set(role.FieldColour, v) return u } // UpdateColour sets the "colour" field to the value that was provided on create. func (u *RoleUpsert) UpdateColour() *RoleUpsert { u.SetExcluded(role.FieldColour) return u } // SetPermissions sets the "permissions" field. func (u *RoleUpsert) SetPermissions(v []string) *RoleUpsert { u.Set(role.FieldPermissions, v) return u } // UpdatePermissions sets the "permissions" field to the value that was provided on create. func (u *RoleUpsert) UpdatePermissions() *RoleUpsert { u.SetExcluded(role.FieldPermissions) return u } // SetSortKey sets the "sort_key" field. func (u *RoleUpsert) SetSortKey(v float64) *RoleUpsert { u.Set(role.FieldSortKey, v) return u } // UpdateSortKey sets the "sort_key" field to the value that was provided on create. func (u *RoleUpsert) UpdateSortKey() *RoleUpsert { u.SetExcluded(role.FieldSortKey) return u } // AddSortKey adds v to the "sort_key" field. func (u *RoleUpsert) AddSortKey(v float64) *RoleUpsert { u.Add(role.FieldSortKey, v) return u } // UpdateNewValues updates the mutable fields using the new values that were set on create except the ID field. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(role.FieldID) // }), // ). // Exec(ctx) func (u *RoleUpsertOne) UpdateNewValues() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { if _, exists := u.create.mutation.ID(); exists { s.SetIgnore(role.FieldID) } if _, exists := u.create.mutation.CreatedAt(); exists { s.SetIgnore(role.FieldCreatedAt) } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *RoleUpsertOne) Ignore() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *RoleUpsertOne) DoNothing() *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the RoleCreate.OnConflict // documentation for more info. func (u *RoleUpsertOne) Update(set func(*RoleUpsert)) *RoleUpsertOne { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&RoleUpsert{UpdateSet: update}) })) return u } // SetUpdatedAt sets the "updated_at" field. func (u *RoleUpsertOne) SetUpdatedAt(v time.Time) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetUpdatedAt(v) }) } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateUpdatedAt() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateUpdatedAt() }) } // SetName sets the "name" field. func (u *RoleUpsertOne) SetName(v string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetName(v) }) } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateName() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateName() }) } // SetColour sets the "colour" field. func (u *RoleUpsertOne) SetColour(v string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetColour(v) }) } // UpdateColour sets the "colour" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateColour() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateColour() }) } // SetPermissions sets the "permissions" field. func (u *RoleUpsertOne) SetPermissions(v []string) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetPermissions(v) }) } // UpdatePermissions sets the "permissions" field to the value that was provided on create. func (u *RoleUpsertOne) UpdatePermissions() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdatePermissions() }) } // SetSortKey sets the "sort_key" field. func (u *RoleUpsertOne) SetSortKey(v float64) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.SetSortKey(v) }) } // AddSortKey adds v to the "sort_key" field. func (u *RoleUpsertOne) AddSortKey(v float64) *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.AddSortKey(v) }) } // UpdateSortKey sets the "sort_key" field to the value that was provided on create. func (u *RoleUpsertOne) UpdateSortKey() *RoleUpsertOne { return u.Update(func(s *RoleUpsert) { s.UpdateSortKey() }) } // Exec executes the query. func (u *RoleUpsertOne) Exec(ctx context.Context) error { if len(u.create.conflict) == 0 { return errors.New("ent: missing options for RoleCreate.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *RoleUpsertOne) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } } // Exec executes the UPSERT query and returns the inserted/updated ID. func (u *RoleUpsertOne) ID(ctx context.Context) (id xid.ID, err error) { if u.create.driver.Dialect() == dialect.MySQL { // In case of "ON CONFLICT", there is no way to get back non-numeric ID // fields from the database since MySQL does not support the RETURNING clause. return id, errors.New("ent: RoleUpsertOne.ID is not supported by MySQL driver. Use RoleUpsertOne.Exec instead") } node, err := u.create.Save(ctx) if err != nil { return id, err } return node.ID, nil } // IDX is like ID, but panics if an error occurs. func (u *RoleUpsertOne) IDX(ctx context.Context) xid.ID { id, err := u.ID(ctx) if err != nil { panic(err) } return id } // RoleCreateBulk is the builder for creating many Role entities in bulk. type RoleCreateBulk struct { config err error builders []*RoleCreate conflict []sql.ConflictOption } // Save creates the Role entities in the database. func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Role, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*RoleMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} spec.OnConflict = _c.conflict // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RoleCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RoleCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause // of the `INSERT` statement. For example: // // client.Role.CreateBulk(builders...). // OnConflict( // // Update the row with the new values // // the was proposed for insertion. // sql.ResolveWithNewValues(), // ). // // Override some of the fields with custom // // update values. // Update(func(u *ent.RoleUpsert) { // SetCreatedAt(v+v). // }). // Exec(ctx) func (_c *RoleCreateBulk) OnConflict(opts ...sql.ConflictOption) *RoleUpsertBulk { _c.conflict = opts return &RoleUpsertBulk{ create: _c, } } // OnConflictColumns calls `OnConflict` and configures the columns // as conflict target. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ConflictColumns(columns...)). // Exec(ctx) func (_c *RoleCreateBulk) OnConflictColumns(columns ...string) *RoleUpsertBulk { _c.conflict = append(_c.conflict, sql.ConflictColumns(columns...)) return &RoleUpsertBulk{ create: _c, } } // RoleUpsertBulk is the builder for "upsert"-ing // a bulk of Role nodes. type RoleUpsertBulk struct { create *RoleCreateBulk } // UpdateNewValues updates the mutable fields using the new values that // were set on create. Using this option is equivalent to using: // // client.Role.Create(). // OnConflict( // sql.ResolveWithNewValues(), // sql.ResolveWith(func(u *sql.UpdateSet) { // u.SetIgnore(role.FieldID) // }), // ). // Exec(ctx) func (u *RoleUpsertBulk) UpdateNewValues() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues()) u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(s *sql.UpdateSet) { for _, b := range u.create.builders { if _, exists := b.mutation.ID(); exists { s.SetIgnore(role.FieldID) } if _, exists := b.mutation.CreatedAt(); exists { s.SetIgnore(role.FieldCreatedAt) } } })) return u } // Ignore sets each column to itself in case of conflict. // Using this option is equivalent to using: // // client.Role.Create(). // OnConflict(sql.ResolveWithIgnore()). // Exec(ctx) func (u *RoleUpsertBulk) Ignore() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore()) return u } // DoNothing configures the conflict_action to `DO NOTHING`. // Supported only by SQLite and PostgreSQL. func (u *RoleUpsertBulk) DoNothing() *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.DoNothing()) return u } // Update allows overriding fields `UPDATE` values. See the RoleCreateBulk.OnConflict // documentation for more info. func (u *RoleUpsertBulk) Update(set func(*RoleUpsert)) *RoleUpsertBulk { u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) { set(&RoleUpsert{UpdateSet: update}) })) return u } // SetUpdatedAt sets the "updated_at" field. func (u *RoleUpsertBulk) SetUpdatedAt(v time.Time) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetUpdatedAt(v) }) } // UpdateUpdatedAt sets the "updated_at" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateUpdatedAt() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateUpdatedAt() }) } // SetName sets the "name" field. func (u *RoleUpsertBulk) SetName(v string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetName(v) }) } // UpdateName sets the "name" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateName() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateName() }) } // SetColour sets the "colour" field. func (u *RoleUpsertBulk) SetColour(v string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetColour(v) }) } // UpdateColour sets the "colour" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateColour() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateColour() }) } // SetPermissions sets the "permissions" field. func (u *RoleUpsertBulk) SetPermissions(v []string) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetPermissions(v) }) } // UpdatePermissions sets the "permissions" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdatePermissions() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdatePermissions() }) } // SetSortKey sets the "sort_key" field. func (u *RoleUpsertBulk) SetSortKey(v float64) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.SetSortKey(v) }) } // AddSortKey adds v to the "sort_key" field. func (u *RoleUpsertBulk) AddSortKey(v float64) *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.AddSortKey(v) }) } // UpdateSortKey sets the "sort_key" field to the value that was provided on create. func (u *RoleUpsertBulk) UpdateSortKey() *RoleUpsertBulk { return u.Update(func(s *RoleUpsert) { s.UpdateSortKey() }) } // Exec executes the query. func (u *RoleUpsertBulk) Exec(ctx context.Context) error { if u.create.err != nil { return u.create.err } for i, b := range u.create.builders { if len(b.conflict) != 0 { return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the RoleCreateBulk instead", i) } } if len(u.create.conflict) == 0 { return errors.New("ent: missing options for RoleCreateBulk.OnConflict") } return u.create.Exec(ctx) } // ExecX is like Exec, but panics if an error occurs. func (u *RoleUpsertBulk) ExecX(ctx context.Context) { if err := u.create.Exec(ctx); err != nil { panic(err) } }

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