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Storyden

by Southclaws
Mozilla Public License 2.0
227
accountroles_update.go14.9 kB
// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/Southclaws/storyden/internal/ent/account" "github.com/Southclaws/storyden/internal/ent/accountroles" "github.com/Southclaws/storyden/internal/ent/predicate" "github.com/Southclaws/storyden/internal/ent/role" "github.com/rs/xid" ) // AccountRolesUpdate is the builder for updating AccountRoles entities. type AccountRolesUpdate struct { config hooks []Hook mutation *AccountRolesMutation modifiers []func(*sql.UpdateBuilder) } // Where appends a list predicates to the AccountRolesUpdate builder. func (_u *AccountRolesUpdate) Where(ps ...predicate.AccountRoles) *AccountRolesUpdate { _u.mutation.Where(ps...) return _u } // SetAccountID sets the "account_id" field. func (_u *AccountRolesUpdate) SetAccountID(v xid.ID) *AccountRolesUpdate { _u.mutation.SetAccountID(v) return _u } // SetNillableAccountID sets the "account_id" field if the given value is not nil. func (_u *AccountRolesUpdate) SetNillableAccountID(v *xid.ID) *AccountRolesUpdate { if v != nil { _u.SetAccountID(*v) } return _u } // SetRoleID sets the "role_id" field. func (_u *AccountRolesUpdate) SetRoleID(v xid.ID) *AccountRolesUpdate { _u.mutation.SetRoleID(v) return _u } // SetNillableRoleID sets the "role_id" field if the given value is not nil. func (_u *AccountRolesUpdate) SetNillableRoleID(v *xid.ID) *AccountRolesUpdate { if v != nil { _u.SetRoleID(*v) } return _u } // SetBadge sets the "badge" field. func (_u *AccountRolesUpdate) SetBadge(v bool) *AccountRolesUpdate { _u.mutation.SetBadge(v) return _u } // SetNillableBadge sets the "badge" field if the given value is not nil. func (_u *AccountRolesUpdate) SetNillableBadge(v *bool) *AccountRolesUpdate { if v != nil { _u.SetBadge(*v) } return _u } // ClearBadge clears the value of the "badge" field. func (_u *AccountRolesUpdate) ClearBadge() *AccountRolesUpdate { _u.mutation.ClearBadge() return _u } // SetAccount sets the "account" edge to the Account entity. func (_u *AccountRolesUpdate) SetAccount(v *Account) *AccountRolesUpdate { return _u.SetAccountID(v.ID) } // SetRole sets the "role" edge to the Role entity. func (_u *AccountRolesUpdate) SetRole(v *Role) *AccountRolesUpdate { return _u.SetRoleID(v.ID) } // Mutation returns the AccountRolesMutation object of the builder. func (_u *AccountRolesUpdate) Mutation() *AccountRolesMutation { return _u.mutation } // ClearAccount clears the "account" edge to the Account entity. func (_u *AccountRolesUpdate) ClearAccount() *AccountRolesUpdate { _u.mutation.ClearAccount() return _u } // ClearRole clears the "role" edge to the Role entity. func (_u *AccountRolesUpdate) ClearRole() *AccountRolesUpdate { _u.mutation.ClearRole() return _u } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *AccountRolesUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *AccountRolesUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *AccountRolesUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *AccountRolesUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *AccountRolesUpdate) check() error { if _u.mutation.AccountCleared() && len(_u.mutation.AccountIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "AccountRoles.account"`) } if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "AccountRoles.role"`) } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *AccountRolesUpdate) Modify(modifiers ...func(u *sql.UpdateBuilder)) *AccountRolesUpdate { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *AccountRolesUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(accountroles.Table, accountroles.Columns, sqlgraph.NewFieldSpec(accountroles.FieldID, field.TypeString)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Badge(); ok { _spec.SetField(accountroles.FieldBadge, field.TypeBool, value) } if _u.mutation.BadgeCleared() { _spec.ClearField(accountroles.FieldBadge, field.TypeBool) } if _u.mutation.AccountCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.AccountTable, Columns: []string{accountroles.AccountColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(account.FieldID, field.TypeString), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.AccountIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.AccountTable, Columns: []string{accountroles.AccountColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(account.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _u.mutation.RoleCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.RoleTable, Columns: []string{accountroles.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.RoleTable, Columns: []string{accountroles.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{accountroles.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // AccountRolesUpdateOne is the builder for updating a single AccountRoles entity. type AccountRolesUpdateOne struct { config fields []string hooks []Hook mutation *AccountRolesMutation modifiers []func(*sql.UpdateBuilder) } // SetAccountID sets the "account_id" field. func (_u *AccountRolesUpdateOne) SetAccountID(v xid.ID) *AccountRolesUpdateOne { _u.mutation.SetAccountID(v) return _u } // SetNillableAccountID sets the "account_id" field if the given value is not nil. func (_u *AccountRolesUpdateOne) SetNillableAccountID(v *xid.ID) *AccountRolesUpdateOne { if v != nil { _u.SetAccountID(*v) } return _u } // SetRoleID sets the "role_id" field. func (_u *AccountRolesUpdateOne) SetRoleID(v xid.ID) *AccountRolesUpdateOne { _u.mutation.SetRoleID(v) return _u } // SetNillableRoleID sets the "role_id" field if the given value is not nil. func (_u *AccountRolesUpdateOne) SetNillableRoleID(v *xid.ID) *AccountRolesUpdateOne { if v != nil { _u.SetRoleID(*v) } return _u } // SetBadge sets the "badge" field. func (_u *AccountRolesUpdateOne) SetBadge(v bool) *AccountRolesUpdateOne { _u.mutation.SetBadge(v) return _u } // SetNillableBadge sets the "badge" field if the given value is not nil. func (_u *AccountRolesUpdateOne) SetNillableBadge(v *bool) *AccountRolesUpdateOne { if v != nil { _u.SetBadge(*v) } return _u } // ClearBadge clears the value of the "badge" field. func (_u *AccountRolesUpdateOne) ClearBadge() *AccountRolesUpdateOne { _u.mutation.ClearBadge() return _u } // SetAccount sets the "account" edge to the Account entity. func (_u *AccountRolesUpdateOne) SetAccount(v *Account) *AccountRolesUpdateOne { return _u.SetAccountID(v.ID) } // SetRole sets the "role" edge to the Role entity. func (_u *AccountRolesUpdateOne) SetRole(v *Role) *AccountRolesUpdateOne { return _u.SetRoleID(v.ID) } // Mutation returns the AccountRolesMutation object of the builder. func (_u *AccountRolesUpdateOne) Mutation() *AccountRolesMutation { return _u.mutation } // ClearAccount clears the "account" edge to the Account entity. func (_u *AccountRolesUpdateOne) ClearAccount() *AccountRolesUpdateOne { _u.mutation.ClearAccount() return _u } // ClearRole clears the "role" edge to the Role entity. func (_u *AccountRolesUpdateOne) ClearRole() *AccountRolesUpdateOne { _u.mutation.ClearRole() return _u } // Where appends a list predicates to the AccountRolesUpdate builder. func (_u *AccountRolesUpdateOne) Where(ps ...predicate.AccountRoles) *AccountRolesUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *AccountRolesUpdateOne) Select(field string, fields ...string) *AccountRolesUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated AccountRoles entity. func (_u *AccountRolesUpdateOne) Save(ctx context.Context) (*AccountRoles, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *AccountRolesUpdateOne) SaveX(ctx context.Context) *AccountRoles { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *AccountRolesUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *AccountRolesUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *AccountRolesUpdateOne) check() error { if _u.mutation.AccountCleared() && len(_u.mutation.AccountIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "AccountRoles.account"`) } if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 { return errors.New(`ent: clearing a required unique edge "AccountRoles.role"`) } return nil } // Modify adds a statement modifier for attaching custom logic to the UPDATE statement. func (_u *AccountRolesUpdateOne) Modify(modifiers ...func(u *sql.UpdateBuilder)) *AccountRolesUpdateOne { _u.modifiers = append(_u.modifiers, modifiers...) return _u } func (_u *AccountRolesUpdateOne) sqlSave(ctx context.Context) (_node *AccountRoles, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(accountroles.Table, accountroles.Columns, sqlgraph.NewFieldSpec(accountroles.FieldID, field.TypeString)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "AccountRoles.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, accountroles.FieldID) for _, f := range fields { if !accountroles.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != accountroles.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.Badge(); ok { _spec.SetField(accountroles.FieldBadge, field.TypeBool, value) } if _u.mutation.BadgeCleared() { _spec.ClearField(accountroles.FieldBadge, field.TypeBool) } if _u.mutation.AccountCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.AccountTable, Columns: []string{accountroles.AccountColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(account.FieldID, field.TypeString), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.AccountIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.AccountTable, Columns: []string{accountroles.AccountColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(account.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if _u.mutation.RoleCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.RoleTable, Columns: []string{accountroles.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: accountroles.RoleTable, Columns: []string{accountroles.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _spec.AddModifiers(_u.modifiers...) _node = &AccountRoles{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{accountroles.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }

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