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Minecraft Bedrock MCP Server

by Mming-Lab

sequence

Chain actions from multiple tools to automate complex tasks in Minecraft Bedrock, such as teleporting players, building structures, and capturing media, with precise timing and error handling.

Instructions

Execute CROSS-TOOL SEQUENCES: Chain actions from multiple tools together with timing control. Perfect for complex automation like "teleport player → wait 2s → build cube → take screenshot → say message". Supports all tools: player(teleport/move/say), agent(move/turn), camera(shot/video), blocks(setblock/fill), world(time/weather), building(cube/sphere/line). Use wait_time for delays, on_error for handling failures.

Input Schema

NameRequiredDescriptionDefault
descriptionNoOptional description of what this sequence does
stepsYesArray of sequence steps. Each step needs: "tool" (player/agent/camera/blocks/world/building), "type" (action like teleport/move/shot/setblock/build), and tool-specific params. Optional: "wait_time" (seconds to wait after), "on_error" (continue/stop/retry), "retry_count" (max retries). Example: [{tool:"player",type:"teleport",x:0,y:70,z:0,wait_time:2},{tool:"blocks",type:"setblock",x:0,y:70,z:0,block:"diamond_block"}]

Input Schema (JSON Schema)

{ "properties": { "description": { "description": "Optional description of what this sequence does", "type": "string" }, "steps": { "description": "Array of sequence steps. Each step needs: \"tool\" (player/agent/camera/blocks/world/building), \"type\" (action like teleport/move/shot/setblock/build), and tool-specific params. Optional: \"wait_time\" (seconds to wait after), \"on_error\" (continue/stop/retry), \"retry_count\" (max retries). Example: [{tool:\"player\",type:\"teleport\",x:0,y:70,z:0,wait_time:2},{tool:\"blocks\",type:\"setblock\",x:0,y:70,z:0,block:\"diamond_block\"}]", "items": { "description": "Individual cross-tool sequence step", "properties": { "on_error": { "description": "Error handling: continue (ignore errors), stop (halt sequence), retry (try again)", "enum": [ "continue", "stop", "retry" ], "type": "string" }, "retry_count": { "description": "Max retry attempts when on_error=retry (default: 3)", "maximum": 10, "minimum": 1, "type": "number" }, "tool": { "description": "Tool name: player, agent, camera, blocks, world, or any building tool (build_cube, build_sphere, etc.)", "type": "string" }, "type": { "description": "Action type: depends on tool - player(teleport/move/say), agent(move/turn), camera(shot/video), blocks(setblock/fill), world(time/weather/gamemode), building(build)", "type": "string" }, "wait_time": { "description": "Seconds to wait after this step (default: 0)", "maximum": 60, "minimum": 0, "type": "number" } }, "required": [ "tool", "type" ], "type": "object" }, "type": "array" } }, "required": [ "steps" ], "type": "object" }

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