sequence
Chain actions from multiple tools to automate complex tasks in Minecraft Bedrock, such as teleporting players, building structures, and capturing media, with precise timing and error handling.
Instructions
Execute CROSS-TOOL SEQUENCES: Chain actions from multiple tools together with timing control. Perfect for complex automation like "teleport player → wait 2s → build cube → take screenshot → say message". Supports all tools: player(teleport/move/say), agent(move/turn), camera(shot/video), blocks(setblock/fill), world(time/weather), building(cube/sphere/line). Use wait_time for delays, on_error for handling failures.
Input Schema
Name | Required | Description | Default |
---|---|---|---|
description | No | Optional description of what this sequence does | |
steps | Yes | Array of sequence steps. Each step needs: "tool" (player/agent/camera/blocks/world/building), "type" (action like teleport/move/shot/setblock/build), and tool-specific params. Optional: "wait_time" (seconds to wait after), "on_error" (continue/stop/retry), "retry_count" (max retries). Example: [{tool:"player",type:"teleport",x:0,y:70,z:0,wait_time:2},{tool:"blocks",type:"setblock",x:0,y:70,z:0,block:"diamond_block"}] |