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player

Manage in-game players with actions like retrieving info/location, sending messages, managing inventory, setting gamemodes, adjusting abilities, and handling tags. Supports chained operations for efficient player control on Minecraft Bedrock MCP Server.

Instructions

PLAYER management: info/location/communication/inventory/abilities/gamemode. Actions: get_info/location (player details), send_message (chat to player), give_item (add to inventory), set_gamemode (survival/creative/adventure/spectator), add_levels (XP), get/set_ability (mayfly/mute/worldbuilder), get/check_tag, get_ping, list_all_players. Supports sequences for chained player operations.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
abilityNoPlayer ability to modify
ability_valueNoEnable or disable the ability
actionYesPlayer operation to perform: get_info (returns player details), get_location (returns exact coordinates x,y,z including NEGATIVE values like x:-45.7, z:-123.2, plus rotation data), send_message (chat to player), give_item (add to inventory), set_gamemode (survival/creative/adventure/spectator), add_levels (XP), get/set_ability (mayfly/mute/worldbuilder), get/check_tag, get_ping, list_all_players. Use get_location before building to know exact position.
amountNoItem amount (1-64)
can_destroyNoBlocks this item can destroy (optional)
can_place_onNoBlocks this item can be placed on (optional)
gamemodeNoGame mode to set
item_idNoItem ID to give (e.g., minecraft:diamond, minecraft:iron_sword)
keep_on_deathNoKeep item on death (optional)
levelsNoExperience levels to add
messageNoMessage to send to player
player_nameNoTarget player name (optional, defaults to local player)
stepsNoArray of player sequence steps. Each step needs "type" (action) and params. Optional: "wait_time" (seconds), "on_error" (continue/stop/retry). Example: [{type:"send_message",message:"Hello!"},{type:"set_gamemode",gamemode:"creative",wait_time:1}]
tagNoTag to check for

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