camera
Control camera movements for filming, showcasing builds, or creating cinematic sequences in Minecraft Bedrock. Perform actions like move_to, smooth_move, track_entity, fade, reset, and set_mode with coordinates, angles, and animation styles.
Instructions
CAMERA control: move_to (position camera), smooth_move (animated movement), track_entity (follow targets), fade (screen effects), reset (clear camera), set_mode (view presets). Supports both individual actions and cinematic sequences. Perfect for filming, showcasing builds, or creating camera movements. Requires cheats enabled.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Camera action: move_to=instant positioning, smooth_move=animated movement, track_entity=follow entities, fade=screen effects, reset=clear camera, set_mode=view presets/controls, sequence=cinematic camera sequences | |
| auto_clear | No | Automatically clear camera after action completes | |
| color | No | Fade color | black |
| duration | No | Animation time in seconds (default: 3) | |
| easing | No | Animation style: linear=constant, smooth=ease in/out, bounce=bouncy, elastic=springy | smooth |
| entity | No | Entity selector to look at or track (@p=nearest player, @e=entities) | |
| fade_hold | No | Hold time in seconds | |
| fade_in | No | Fade in time in seconds | |
| fade_out | No | Fade out time in seconds | |
| look_at_x | No | X coordinate to look at (optional) | |
| look_at_y | No | Y coordinate to look at (optional) | |
| look_at_z | No | Z coordinate to look at (optional) | |
| mode | No | View mode or control setting | |
| pitch | No | Vertical angle: -90=down, 0=horizon, 90=up | |
| shots | No | Array of camera shots for sequence action. Each shot executes after the previous one completes. Each shot object should have a "type" field (move_to, smooth_move, track_entity, fade, wait) plus relevant parameters like x,y,z coordinates, duration, etc. | |
| x | No | Camera X coordinate | |
| y | No | Camera Y coordinate | |
| yaw | No | Horizontal angle: 0=north, 90=west, -90=east, 180=south | |
| z | No | Camera Z coordinate |