buildSomething
Automate Minecraft structure creation using commands or dynamic JavaScript code. Use buildScript for predefined commands or code for custom, scripted building, enabling precise and scalable construction in-game.
Instructions
Build structures using Minecraft commands (requires cheats/operator permissions). Supports two modes: 1) buildScript - array of command objects like [{"command": "fill", "x1": 0, "y1": 64, "z1": 0, "x2": 10, "y2": 70, "z2": 10, "block": "stone"}], 2) code - JavaScript string for dynamic building like "for(let i = 0; i < 10; i++) { setBlock(pos.x + i, pos.y, pos.z, 'stone'); }"
Input Schema
Name | Required | Description | Default |
---|---|---|---|
buildScript | No | Array of build commands. Supported commands: setblock (place single block), fill (fill region), clone (copy region), summon (spawn entities), give (give items), raw (execute raw command). Each command is an object with command type and parameters. | |
code | No | JavaScript code string for dynamic building. Available functions: setBlock(x,y,z,block), fill(x1,y1,z1,x2,y2,z2,block,mode?), clone(x1,y1,z1,x2,y2,z2,dx,dy,dz,mode?), summon(entity,x?,y?,z?), give(item,count?), execute(command), wait(ticks), log(message). Variables: bot, pos (bot position), Math, shouldStop(). |