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SceneUtils.cs1.62 kB
/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using System.Collections.Generic; using com.IvanMurzak.Unity.MCP.Runtime.Data; using UnityEngine.SceneManagement; namespace com.IvanMurzak.Unity.MCP.Runtime.Utils { public static partial class SceneUtils { public static Scene GetActiveScene() => SceneManager.GetActiveScene(); public static IEnumerable<Scene> GetAllLoadedScenes() { var sceneCount = SceneManager.sceneCount; for (var i = 0; i < sceneCount; i++) { var scene = SceneManager.GetSceneAt(i); if (scene.isLoaded) yield return scene; } } public static SceneMetadata? ToMetadata(this Scene scene, int includeChildrenDepth = 3) => SceneMetadata.FromScene(scene, includeChildrenDepth); } }

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