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GameObjectUtils.Runtime.cs1.66 kB
/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable #if !UNITY_EDITOR using System.Collections.Generic; using System.Linq; using System.Text; using com.IvanMurzak.McpPlugin.Common; using UnityEngine; using UnityEngine.SceneManagement; namespace com.IvanMurzak.Unity.MCP.Runtime.Utils { public static partial class GameObjectUtils { public static GameObject[]? FindRootGameObjects(Scene? scene = null) { if (scene == null) { // Not supported in runtime build return null; } else { return scene.Value.GetRootGameObjects(); } } public static GameObject? FindByInstanceID(int instanceID) { if (instanceID == 0) return null; // Not supported in runtime build return null; } } } #endif

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