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LogUtils.cs3.21 kB
/* ┌──────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └──────────────────────────────────────────────────────────────────┘ */ #nullable enable using System.Collections.Concurrent; using com.IvanMurzak.ReflectorNet.Utils; using UnityEngine; namespace com.IvanMurzak.Unity.MCP { public static class LogUtils { public const int MaxLogEntries = 5000; // Default max entries to keep in memory static readonly ConcurrentQueue<LogEntry> _logEntries = new(); static readonly object _lockObject = new(); static bool _isSubscribed = false; public static int LogEntries { get { lock (_lockObject) { return _logEntries.Count; } } } public static void ClearLogs() { lock (_lockObject) { _logEntries.Clear(); } } public static LogEntry[] GetAllLogs() { lock (_lockObject) { return _logEntries.ToArray(); } } static LogUtils() { EnsureSubscribed(); } public static void EnsureSubscribed() { MainThread.Instance.RunAsync(() => { lock (_lockObject) { if (!_isSubscribed) { Application.logMessageReceived += OnLogMessageReceived; Application.logMessageReceivedThreaded += OnLogMessageReceived; _isSubscribed = true; } } }); } static void OnLogMessageReceived(string message, string stackTrace, LogType type) { try { var logEntry = new LogEntry(message, stackTrace, type); lock (_lockObject) { _logEntries.Enqueue(logEntry); // Keep only the latest entries to prevent memory overflow while (_logEntries.Count > MaxLogEntries) { var success = _logEntries.TryDequeue(out _); if (!success) break; // Should not happen, but just in case } } } catch { // Ignore logging errors to prevent recursive issues } } } }

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