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GameObjectComponentsRef.cs2.09 kB
/* ┌────────────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/MCP-Plugin-dotnet) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └────────────────────────────────────────────────────────────────────────┘ */ #nullable enable using System.ComponentModel; using System.Text.Json.Serialization; using com.IvanMurzak.ReflectorNet.Model; namespace com.IvanMurzak.Unity.MCP.Runtime.Data { [System.Serializable] [Description(@"GameObject reference. Used to find GameObject in opened Prefab or in a Scene.")] public class GameObjectComponentsRef : GameObjectRef { [JsonInclude, JsonPropertyName("components")] [Description("GameObject 'components'.")] public SerializedMemberList? Components { get; set; } public GameObjectComponentsRef() { } public override string ToString() { var stringBuilder = new System.Text.StringBuilder(); stringBuilder.AppendLine($"{base.ToString()}"); if (Components != null && Components.Count > 0) { stringBuilder.AppendLine($"Components total amount: {Components.Count}"); for (int i = 0; i < Components.Count; i++) stringBuilder.AppendLine($"Component[{i}] {Components[i]}"); } else { stringBuilder.AppendLine("No Components"); } return stringBuilder.ToString(); } } }

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