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ComponentRefList.cs1.77 kB
/* ┌────────────────────────────────────────────────────────────────────────┐ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │ │ Repository: GitHub (https://github.com/IvanMurzak/MCP-Plugin-dotnet) │ │ Copyright (c) 2025 Ivan Murzak │ │ Licensed under the Apache License, Version 2.0. │ │ See the LICENSE file in the project root for more information. │ └────────────────────────────────────────────────────────────────────────┘ */ #nullable enable using System.Collections.Generic; using System.ComponentModel; namespace com.IvanMurzak.Unity.MCP.Runtime.Data { [Description(@"Component reference array. Used to find Component at GameObject.")] public class ComponentRefList : List<ComponentRef> { public ComponentRefList() { } public ComponentRefList(int capacity) : base(capacity) { } public ComponentRefList(IEnumerable<ComponentRef> collection) : base(collection) { } public override string ToString() { if (Count == 0) return "No Components"; var stringBuilder = new System.Text.StringBuilder(); stringBuilder.AppendLine($"Components total amount: {Count}"); for (int i = 0; i < Count; i++) stringBuilder.AppendLine($"Component[{i}] {this[i]}"); return stringBuilder.ToString(); } } }

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