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manage_shader.py2.88 kB
import base64 from typing import Annotated, Any, Literal from fastmcp import Context from services.registry import mcp_for_unity_tool from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.unity_connection import async_send_command_with_retry @mcp_for_unity_tool( description="Manages shader scripts in Unity (create, read, update, delete)." ) async def manage_shader( ctx: Context, action: Annotated[Literal['create', 'read', 'update', 'delete'], "Perform CRUD operations on shader scripts."], name: Annotated[str, "Shader name (no .cs extension)"], path: Annotated[str, "Asset path (default: \"Assets/\")"], contents: Annotated[str, "Shader code for 'create'/'update'"] | None = None, ) -> dict[str, Any]: # Get active instance from session state # Removed session_state import unity_instance = get_unity_instance_from_context(ctx) try: # Prepare parameters for Unity params = { "action": action, "name": name, "path": path, } # Base64 encode the contents if they exist to avoid JSON escaping issues if contents is not None: if action in ['create', 'update']: # Encode content for safer transmission params["encodedContents"] = base64.b64encode( contents.encode('utf-8')).decode('utf-8') params["contentsEncoded"] = True else: params["contents"] = contents # Remove None values so they don't get sent as null params = {k: v for k, v in params.items() if v is not None} # Send command via centralized retry helper with instance routing response = await send_with_unity_instance(async_send_command_with_retry, unity_instance, "manage_shader", params) # Process response from Unity if isinstance(response, dict) and response.get("success"): # If the response contains base64 encoded content, decode it if response.get("data", {}).get("contentsEncoded"): decoded_contents = base64.b64decode( response["data"]["encodedContents"]).decode('utf-8') response["data"]["contents"] = decoded_contents del response["data"]["encodedContents"] del response["data"]["contentsEncoded"] return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")} return response if isinstance(response, dict) else {"success": False, "message": str(response)} except Exception as e: # Handle Python-side errors (e.g., connection issues) return {"success": False, "message": f"Python error managing shader: {str(e)}"}

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