manage_editor.py•3.71 kB
from typing import Annotated, Any, Literal
from fastmcp import Context
from services.registry import mcp_for_unity_tool
from core.telemetry import is_telemetry_enabled, record_tool_usage
from services.tools import get_unity_instance_from_context
from transport.unity_transport import send_with_unity_instance
from transport.legacy.unity_connection import async_send_command_with_retry
@mcp_for_unity_tool(
description="Controls and queries the Unity editor's state and settings. Tip: pass booleans as true/false; if your client only sends strings, 'true'/'false' are accepted."
)
async def manage_editor(
ctx: Context,
action: Annotated[Literal["telemetry_status", "telemetry_ping", "play", "pause", "stop", "set_active_tool", "add_tag", "remove_tag", "add_layer", "remove_layer"], "Get and update the Unity Editor state."],
wait_for_completion: Annotated[bool | str,
"Optional. If True, waits for certain actions (accepts true/false or 'true'/'false')"] | None = None,
tool_name: Annotated[str,
"Tool name when setting active tool"] | None = None,
tag_name: Annotated[str,
"Tag name when adding and removing tags"] | None = None,
layer_name: Annotated[str,
"Layer name when adding and removing layers"] | None = None,
) -> dict[str, Any]:
# Get active instance from request state (injected by middleware)
unity_instance = get_unity_instance_from_context(ctx)
# Coerce boolean parameters defensively to tolerate 'true'/'false' strings
def _coerce_bool(value, default=None):
if value is None:
return default
if isinstance(value, bool):
return value
if isinstance(value, str):
v = value.strip().lower()
if v in ("true", "1", "yes", "on"): # common truthy strings
return True
if v in ("false", "0", "no", "off"):
return False
return bool(value)
wait_for_completion = _coerce_bool(wait_for_completion)
try:
# Diagnostics: quick telemetry checks
if action == "telemetry_status":
return {"success": True, "telemetry_enabled": is_telemetry_enabled()}
if action == "telemetry_ping":
record_tool_usage("diagnostic_ping", True, 1.0, None)
return {"success": True, "message": "telemetry ping queued"}
# Prepare parameters, removing None values
params = {
"action": action,
"waitForCompletion": wait_for_completion,
"toolName": tool_name, # Corrected parameter name to match C#
"tagName": tag_name, # Pass tag name
"layerName": layer_name, # Pass layer name
# Add other parameters based on the action being performed
# "width": width,
# "height": height,
# etc.
}
params = {k: v for k, v in params.items() if v is not None}
# Send command using centralized retry helper with instance routing
response = await send_with_unity_instance(async_send_command_with_retry, unity_instance, "manage_editor", params)
# Preserve structured failure data; unwrap success into a friendlier shape
if isinstance(response, dict) and response.get("success"):
return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")}
return response if isinstance(response, dict) else {"success": False, "message": str(response)}
except Exception as e:
return {"success": False, "message": f"Python error managing editor: {str(e)}"}