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manage_editor.py3.71 kB
from typing import Annotated, Any, Literal from fastmcp import Context from services.registry import mcp_for_unity_tool from core.telemetry import is_telemetry_enabled, record_tool_usage from services.tools import get_unity_instance_from_context from transport.unity_transport import send_with_unity_instance from transport.legacy.unity_connection import async_send_command_with_retry @mcp_for_unity_tool( description="Controls and queries the Unity editor's state and settings. Tip: pass booleans as true/false; if your client only sends strings, 'true'/'false' are accepted." ) async def manage_editor( ctx: Context, action: Annotated[Literal["telemetry_status", "telemetry_ping", "play", "pause", "stop", "set_active_tool", "add_tag", "remove_tag", "add_layer", "remove_layer"], "Get and update the Unity Editor state."], wait_for_completion: Annotated[bool | str, "Optional. If True, waits for certain actions (accepts true/false or 'true'/'false')"] | None = None, tool_name: Annotated[str, "Tool name when setting active tool"] | None = None, tag_name: Annotated[str, "Tag name when adding and removing tags"] | None = None, layer_name: Annotated[str, "Layer name when adding and removing layers"] | None = None, ) -> dict[str, Any]: # Get active instance from request state (injected by middleware) unity_instance = get_unity_instance_from_context(ctx) # Coerce boolean parameters defensively to tolerate 'true'/'false' strings def _coerce_bool(value, default=None): if value is None: return default if isinstance(value, bool): return value if isinstance(value, str): v = value.strip().lower() if v in ("true", "1", "yes", "on"): # common truthy strings return True if v in ("false", "0", "no", "off"): return False return bool(value) wait_for_completion = _coerce_bool(wait_for_completion) try: # Diagnostics: quick telemetry checks if action == "telemetry_status": return {"success": True, "telemetry_enabled": is_telemetry_enabled()} if action == "telemetry_ping": record_tool_usage("diagnostic_ping", True, 1.0, None) return {"success": True, "message": "telemetry ping queued"} # Prepare parameters, removing None values params = { "action": action, "waitForCompletion": wait_for_completion, "toolName": tool_name, # Corrected parameter name to match C# "tagName": tag_name, # Pass tag name "layerName": layer_name, # Pass layer name # Add other parameters based on the action being performed # "width": width, # "height": height, # etc. } params = {k: v for k, v in params.items() if v is not None} # Send command using centralized retry helper with instance routing response = await send_with_unity_instance(async_send_command_with_retry, unity_instance, "manage_editor", params) # Preserve structured failure data; unwrap success into a friendlier shape if isinstance(response, dict) and response.get("success"): return {"success": True, "message": response.get("message", "Editor operation successful."), "data": response.get("data")} return response if isinstance(response, dict) else {"success": False, "message": str(response)} except Exception as e: return {"success": False, "message": f"Python error managing editor: {str(e)}"}

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