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  • A
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    Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
    4
    35 npm
    47
    MIT
  • A
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    Connects AI assistants to the live Godot 4 editor so they can build scenes, scripts, resources and animations, run the game, simulate input, capture screenshots and playtest scenarios, and diagnose runtime errors. Every edit flows through undoable changesets that can be diffed, approved, checkpointed or discarded.
    29
    1
    MIT
  • A
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    Godot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3→4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm
    8
    74 npm
    9
    MIT
  • F
    license
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    MCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.
    45
    -
  • A
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    maintenance
    Enables Claude Code to inspect a Godot 4 project's scenes, scripts, autoloads and input actions, compile GDScript through the real engine to surface errors with file and line, run the game or a scene headlessly, read its debug output, and view screenshots of what it renders. It also creates and edits scenes and nodes, with an optional read-only mode that hides every file-changing tool.
    17
    182 npm
    MIT
  • A
    license
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    quality
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    maintenance
    MCP server for Godot Engine enabling AI to autonomously develop, test, and debug games with deterministic playtesting, multiplayer testing, DAP debugging, LSP integration, and token efficiency.
    31
    14
    MIT
  • A
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    quality
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    Enables MCP clients to inspect, validate, test, export, and query Godot projects, including live state from an open editor via a bridge addon.
    20
    17 npm
    MIT
  • A
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    Not graded
    quality
    B
    maintenance
    Enables full control of the Godot engine from any MCP client through three layers: headless project, scene, script, settings and export operations, live editor edits that remain undoable, and inspection of a running game with input injection, frame-stepped digests and screenshots. Each layer also exposes an arbitrary-GDScript escape hatch so unanticipated tasks can still be performed.
    MIT
  • A
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    Lets AI agents launch a Godot 4 project, then observe and interact with the running game — capturing screenshots, inspecting the live scene tree, pressing Input Map actions, and reading stdout/stderr and script errors.
    182 npm
    MIT
  • A
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    Not graded
    quality
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    maintenance
    Enables AI assistants to interact with Godot game projects through real-time error detection, automated testing, code analysis, and safe git-based patching. Provides comprehensive project context and development workflow automation for Godot developers.
    MIT
  • A
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    Not graded
    quality
    A
    maintenance
    Enables AI agents to inspect, author, debug, simulate, and visually verify Godot 4.x projects through standard MCP tools, including scene editing, runtime control, and viewport capture.
    182 npm
    3
    MIT
  • A
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    Not graded
    quality
    A
    maintenance
    Enables AI agents to inspect, edit, and run Godot 4 projects — scenes, nodes, signals, resources, animations, tile maps, audio buses, visual shaders, project settings, input actions, and exports — with GDScript language-server diagnostics, offline class reference, live in-game debugging, and GUT/GdUnit4 test runs. It works through a live editor bridge so every edit can be undone with Ctrl+Z, and falls back to headless execution when the editor is closed.
    1
    MIT
  • A
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    Not graded
    quality
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    maintenance
    Enables AI agents to verify their own work on real Godot 4 projects: edit scenes and scripts safely, launch the game, send real keyboard/mouse input, wait on conditions, read live runtime state, capture screenshots and errors, and run declarative scenario play-tests that return per-step pass/fail reports with the observed failing value.
    MIT
  • A
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    A
    quality
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    maintenance
    Eyes for AI coding agents: deterministic MCP server that tells the LLM which CSS rule wins, in which file, on which line — and why. Cascade verdicts, blast radius, interaction timelines, pixel-perfect audits.
    22
    11 npm
    5
    Apache 2.0
  • A
    license
    A
    quality
    A
    maintenance
    Enables AI agents and MCP clients to drive real Chrome, Edge, Brave, and Firefox browsers through native automation protocols. It exposes tools for navigation, page snapshots, form filling, clicks, screenshots, console/network inspection, and tab management.
    23
    MIT
  • A
    license
    A
    quality
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    maintenance
    Enables MCP clients to open websites, capture screenshots at multiple breakpoints, and run automated design audits for issues like overflow, small tap targets, low contrast, missing alt text, tiny text, and clipped content.
    9
    1
    MIT