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    Enables users to draw, flip, and play relationship-themed card decks with an AI companion in chat, passing cards back to the conversation for context-aware answers, while supporting favorites, reshuffling, and optional adult content.
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    Enables playing a Workato-themed text-based RPG through MCP tools, allowing users to explore dungeons, battle enemies, and manage character progression in an integration-themed adventure.
    15
    1
    MIT
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    14 npm
    1
    BSD 3-Clause
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
    2
    MIT
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    Integrates with FoundryVTT tabletop gaming sessions, allowing AI assistants to query game data, roll dice, generate content (NPCs, loot, encounters), manage combat, and provide tactical suggestions through natural language.
    1 npm
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    19 npm
    2
    MIT
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    Enables dice rolling for RPG games using standard dice notation, supporting complex expressions like keep/drop, reroll, exploding dice, and batch rolls.
    4
    3
    MIT
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    23 npm
    3
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    19 npm
    2
    MIT
  • A
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    Model Context Protocol server for Steam Launch Forecaster, exposing calibrated revenue cones (P10–P90) and other tools to AI agents for Steam game revenue forecasting and analysis.
    5
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    20 npm
    8
    MIT
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    Provides fast, cached access to comprehensive Dungeons & Dragons 5th Edition data including spells, monsters, classes, races, equipment, and rules through Open5e and D\&D 5e APIs.
    7
    2
    MIT
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    An MCP server that exposes World of Warcraft character data from the Blizzard API, offering read-only tools for character summaries, equipment, Mythic+ scores, realm lookup, and other character sub-resources.
    5
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT