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Integration Quest

Integration Quest

Integration Quest: A Workato RPG

License: MIT Python 3.11+ MCP

Descend into the Legacy System Dungeons. Connect the disconnected. Automate the manual. Defeat the bugs that plague enterprise workflows.

A Workato-themed text-based RPG implemented as a Python MCP (Model Context Protocol) server. Battle through legacy systems, API errors, and enterprise chaos as an Integration Hero!

Table of Contents

Related MCP server: RPG Ledger MCP Server

The Story

You are an Integration Hero, venturing into the depths of the Integration Dungeon where legacy systems lurk, APIs fail, and technical debt accumulates. Armed with your trusty HTTP Client and determination, you must connect the disconnected, transform the untransformed, and bring order to enterprise chaos.

Will you become a legendary Integration Engineer, mastering bulk operations? A powerful Recipe Builder, wielding formula transformations? A cunning API Hacker, finding workarounds for every obstacle? Or a resilient Support Engineer, recovering from any failure?

The choice is yours. The legacy systems await.

Installation

Prerequisites

  • Python 3.11 or higher

  • uv package manager

Setup

  1. Install uv (if not already installed):

    # macOS and Linux
    curl -LsSf https://astral.sh/uv/install.sh | sh
    
    # Windows
    powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
  2. Clone the repository:

    git clone https://github.com/MattCarpenter-Workato/workato-integration-quest.git
    cd workato-integration-quest
  3. Install dependencies:

    uv sync

    Note: Package discovery warnings are safe to ignore.

Playing the Game

Quick Start

Choose your preferred play mode:

# Terminal Mode (Interactive CLI)
uv run python play.py

# Local MCP Server (for Claude Desktop)
uv run python server.py

# Remote MCP Server (HTTP)
uv run python remote_server.py

New Player Guide

First time playing? Use the AI Game Guide to learn the mechanics. Copy the contents of game_guide_prompt.md into your conversation with Claude when using the MCP server. The guide will teach you game mechanics, explain Workato concepts in context, and provide strategic advice tailored to your experience level.

Play Modes

Terminal Mode

Play directly in your terminal with an interactive command-line interface:

uv run python play.py

Example session:

>>> explore
šŸ›ļø THE INTEGRATION HUB
You stand at the entrance...

>>> attack bug
šŸŽ² Rolled 1d4: [3] = 3
āš”ļø You hit Bug for 3 damage!

>>> status
šŸ“Š Alex the Mage - Level 1
ā¤ļø Uptime: 90/90

Claude Desktop (MCP Server)

Add to your claude_desktop_config.json:

{
  "mcpServers": {
    "integration-quest": {
      "command": "uv",
      "args": [
        "--directory",
        "/path/to/workato-integration-quest",
        "run",
        "python",
        "server.py"
      ]
    }
  }
}

Important: Update the path to match your actual installation location.

Claude Code (CLI)

Add the MCP server to your Claude Code configuration:

claude mcp add integration-quest -- uv --directory /path/to/workato-integration-quest run python server.py

Or manually edit ~/.claude/settings.json:

{
  "mcpServers": {
    "integration-quest": {
      "command": "uv",
      "args": [
        "--directory",
        "/path/to/workato-integration-quest",
        "run",
        "python",
        "server.py"
      ]
    }
  }
}

After configuration, restart Claude Code and the game tools will be available.

Remote MCP Server

Run the game as a remote MCP server accessible over HTTP:

uv run python remote_server.py

Connect via Claude Desktop:

{
  "mcpServers": {
    "integration-quest-remote": {
      "command": "npx",
      "args": ["mcp-remote", "http://localhost:8000/sse"]
    }
  }
}

Environment Variables:

Variable

Default

Description

MCP_SERVER_PORT

8000

Server port

MCP_SERVER_HOST

0.0.0.0

Server host

FastMCP Cloud (Hosted)

Deploy Integration Quest to the cloud for free with FastMCP Cloud:

  1. Fork this repository to your GitHub account

  2. Sign up at fastmcp.cloud with GitHub

  3. Create a new project with entrypoint: remote_server.py:mcp

  4. Connect via: npx mcp-remote https://your-project.fastmcp.app/mcp

See DEPLOY_FASTMCP_CLOUD.md for detailed instructions.

Available Commands

Command

Description

create_character

Create your Integration Hero

view_status

View stats, inventory, and status

explore

Explore current room

examine

Examine enemies or items in detail

move

Navigate north/south/east/west

attack

Attack an enemy with skills

defend

Take defensive stance

use_item

Use consumables from inventory

pickup

Pick up items from room

equip

Equip weapons and armor

rest

Recover HP/MP (20% encounter chance)

flee

Attempt to escape combat

save_game

Create a checkpoint

load_game

Restore from checkpoint

Character Classes

Warrior (Integration Engineer)

"Process more. Process faster."

Attribute

Value

Primary Stat

Throughput (STR)

HP Modifier

+20

MP Modifier

-10

Skills:

  • Bulk Upsert — Hit all enemies at once

  • Force Sync — Ignore armor completely

  • Throughput Surge — Take two actions per turn

Mage (Recipe Builder)

"Everything is just a transformation away."

Attribute

Value

Primary Stat

Formula Power (INT)

HP Modifier

-10

MP Modifier

+30

Skills:

  • Formula Transform — Rewrite enemy logic

  • Lookup Table Strike — Guaranteed hit +50% damage

  • Callable Recipe — Summon automation ally

Rogue (API Hacker)

"There's always a workaround."

Attribute

Value

Primary Stat

Rate Agility (DEX)

HP Modifier

0

MP Modifier

0

Skills:

  • Workaround — Bypass armor, double damage

  • Rate Limit Dance — Evade all attacks

  • Custom Connector — Exploit weaknesses for 3x damage

Cleric (Support Engineer)

"No system stays down on my watch."

Attribute

Value

Primary Stat

Error Resilience (CON)

HP Modifier

+10

MP Modifier

+15

Skills:

  • Error Handler — Auto-revive from 0 HP (once per combat)

  • Job Recovery — Restore 40% max HP

  • Escalation — Call backup ally

Enemies

Common (Depth 1-3)

Enemy

Description

Bug

A crawling syntax error

Timeout Gremlin

Loves slow APIs

Auth Zombie

Expired token, still walking

Null Pointer Specter

Expected data, found void

Missing Field Imp

Required field not provided

Uncommon (Depth 4-6)

Enemy

Description

Rate Limit Guardian

Inflicts Rate Limited status

Data Mismatch Hydra

Attacks with 3 heads

Schema Drift Phantom

Randomizes stats

Pagination Void

Steals inventory items

Infinite Loop Serpent

Attacks twice per turn

Rare (Depth 7-9)

Enemy

Description

Undocumented API

Immune until examined

Frozen Job Golem

50% chance to skip turn

Webhook Storm

AOE damage

Legacy Code Lich

Resurrects defeated enemies

Spaghetti Code Horror

Tangles your skills

Bosses (Every 5th Depth)

Boss

Depth

Description

SAP Config Beast

5

47 mandatory fields

The Legacy Mainframe

10

Running since 1987

The Monolith

15

All services in one

Technical Debt Dragon

20

Every shortcut returns

Items

Weapons (Connectors)

Weapon

Tier

Damage

Special

HTTP Client

Common

1d4

Starting weapon

Slack Webhook

Common

1d6

+2 vs Communication

Salesforce Connector

Uncommon

2d6

Bulk Mode: Hit all

NetSuite Blade

Rare

3d6

Ignores 50% armor

SAP RFC Cannon

Legendary

4d8

Stuns for 1 turn

Workato SDK Staff

Legendary

3d10

+5 all stats

Armor (Error Handlers)

Armor

Tier

Protection

Effect

Basic Logging

Common

+1

See enemy HP

Try/Catch Vest

Common

+2

Survive fatal hit once

Retry Logic Armor

Uncommon

+4

Auto-retry defenses

Circuit Breaker Shield

Rare

+6

Block cascading damage

Observability Plate

Legendary

+10

See all enemy stats

Consumables

Item

Effect

Job Retry Potion

Restore 50 Uptime

API Credit Refill

Restore 30 API Credits

Token Refresh Vial

Cure "Auth Expired" status

API Documentation

Reveal enemy weakness

Graceful Degradation Bomb

Guaranteed escape

Bulk Operation Scroll

Next attack hits all

Recipe Fragment

Collect 3 for +5 max HP

Golden Ticket

Skip to next boss room

Game Mechanics

Stats (Workato Themed)

Stat

Theme

Description

Uptime

HP

Integration health (0 = system down)

API Credits

MP

Fuel for powerful skills

Throughput

STR

Records processed per action

Formula Power

INT

Transformation complexity

Rate Agility

DEX

Avoiding 429 errors

Error Resilience

CON

Recovery from failures

Room Types

Type

Theme

Description

Corridor

Pipeline

Data flows through cables

Chamber

App Hub

Vast application instances

Treasure

Data Lake

Perfectly normalized JSON

Trap

Legacy System

SOAP envelopes and XML namespaces

Boss

Core System

Ultimate integrations

Project Structure

workato-integration-quest/
ā”œā”€ā”€ server.py                 # FastMCP server + all 14 tools
ā”œā”€ā”€ play.py                   # Terminal mode CLI interface
ā”œā”€ā”€ remote_server.py          # Remote MCP server (HTTP/SSE)
ā”œā”€ā”€ config.py                 # Game configuration and constants
ā”œā”€ā”€ pyproject.toml            # Python project configuration
ā”œā”€ā”€ requirements.txt          # Python dependencies
ā”œā”€ā”€ game_guide_prompt.md      # Full AI guide system prompt
ā”œā”€ā”€ game_guide_prompt_short.md # Condensed guide prompt
ā”œā”€ā”€ models/
│   ā”œā”€ā”€ hero.py               # Hero, stats, inventory
│   ā”œā”€ā”€ combat.py             # Combat state, enemies
│   ā”œā”€ā”€ world.py              # Room, dungeon map
│   └── items.py              # Weapons, armor, consumables
ā”œā”€ā”€ systems/
│   ā”œā”€ā”€ combat.py             # Damage calc, turn order
│   ā”œā”€ā”€ generation.py         # Procedural dungeon generation
│   ā”œā”€ā”€ progression.py        # XP, leveling, skill unlocks
│   ā”œā”€ā”€ effects.py            # Status effect processing
│   └── dice.py               # Dice rolling utilities
ā”œā”€ā”€ data/
│   ā”œā”€ā”€ enemies.json          # 20+ enemy definitions
│   ā”œā”€ā”€ items.json            # Weapons, armor, consumables
│   ā”œā”€ā”€ descriptions.json     # Room templates
│   └── skills.json           # Class skills
└── tests/
    ā”œā”€ā”€ test_dice.py          # Dice rolling unit tests
    └── test_progression.py   # Progression system tests

Development

Running Tests

# Run all function tests (31 tests)
uv run python test_all_functions.py

# Run unit tests with pytest
uv run pytest tests/

Adding Content

Content Type

File

Enemies

data/enemies.json

Items

data/items.json

Skills

data/skills.json

Room Descriptions

data/descriptions.json

Contributing

Contributions are welcome! Here's how you can help:

  1. Fork the repository

  2. Create a feature branch (git checkout -b feature/amazing-feature)

  3. Commit your changes (git commit -m 'Add amazing feature')

  4. Push to the branch (git push origin feature/amazing-feature)

  5. Open a Pull Request

Guidelines

  • Follow existing code style and conventions

  • Add tests for new features

  • Update documentation as needed

  • Keep commits focused and atomic

Ideas for Contributions

  • New enemy types with unique mechanics

  • Additional character classes

  • New weapons, armor, and consumables

  • Quality of life improvements

  • Bug fixes and optimizations

License

This project is licensed under the MIT License. See the LICENSE file for details.

MIT License

Copyright (c) 2024 Matt Carpenter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Credits

Built with:

  • FastMCP 2.0 — Python MCP server framework

  • Pydantic — Data validation

  • uv — Fast Python package manager


Available Tools

15 tools
attackA

Attack an integration villain.

Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name)

Returns: Combat result with damage dealt and enemy status

Inputs: target (required), skill. Returns: object

create_characterA

Create an Integration Hero and begin your quest.

Roles:

  • warrior (Integration Engineer): High Throughput, bulk operations

  • mage (Recipe Builder): Formula Power, transformations

  • rogue (API Hacker): Rate Agility, workarounds

  • cleric (Support Engineer): Error Resilience, recovery

Args: name: Your hero's name role: Character class/role

Returns: Hero creation confirmation and starting stats

Inputs: name (required), role (required). Returns: object

defendA

Defensive stance. Reduces incoming damage by 50% and triggers retry logic if equipped.

Returns: Defense confirmation and turn results

Inputs: no named parameters. Returns: object

enter_diagnostic_codeC

Run system diagnostics with a diagnostic code.

Args: code: Diagnostic code sequence

Returns: Diagnostic result

Inputs: code (required). Returns: object

equipB

Equip a connector (weapon), error handler (armor), or accessory from inventory.

Args: item: Item name to equip

Returns: Equipment confirmation

Inputs: item (required). Returns: object

examineA

Examine an enemy, item, or system feature in detail. Critical for Undocumented API enemies—they're immune until examined!

Args: target: Name of enemy or item to examine

Returns: Detailed information about the target

Inputs: target (required). Returns: object

exploreA

Explore the current system. Reveals room details, items, connectors, and integration villains.

Returns: Current room description with contents and exits

Inputs: no named parameters. Returns: object

fleeA

Attempt graceful degradation (escape combat). Success based on Rate Agility.

Returns: Flee attempt result

Inputs: no named parameters. Returns: object

load_gameA

Restore from a previous checkpoint.

Args: save_id: Save ID from previous save_game call

Returns: Load confirmation

Inputs: save_id (required). Returns: object

moveB

Navigate to an adjacent system.

Args: direction: Cardinal direction to move

Returns: New room description or failure message

Inputs: direction (required). Returns: object

pickupC

Pick up an item or connector from the current room.

Args: item: Item name to pick up

Returns: Pickup confirmation

Inputs: item (required). Returns: object

restA

Rest to recover Uptime and API Credits. Warning: 20% chance of triggering a random encounter!

Returns: Rest results and possible encounter

Inputs: no named parameters. Returns: object

save_gameA

Create a checkpoint. Returns save ID for later restoration.

Returns: Save confirmation with save ID

Inputs: no named parameters. Returns: object

use_itemA

Use a consumable from inventory.

Args: item: Item name (e.g., "Job Retry Potion") target: Target of item effect (default: self)

Returns: Item usage result

Inputs: item (required), target. Returns: object

view_statusA

View your Integration Hero's current Uptime, API Credits, stats, inventory, and status effects.

Returns: Complete character status sheet

Inputs: no named parameters. Returns: object

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A3.6/5.0

    Scored across 15 tools

    Disambiguation5/5

    Each tool has a distinct purpose in the game loop: combat (attack, defend, flee), exploration (explore, examine, move), inventory management (pickup, equip, use_item), character management (create_character, view_status, save_game, load_game), plus rest and diagnostic. No two tools perform the same function, reducing ambiguity.

    Naming Consistency5/5

    All tool names follow a consistent verb or verb_noun pattern in lowercase snake_case (e.g., attack, create_character, enter_diagnostic_code). There is no mixing of styles like camelCase or different verb forms, making the naming predictable.

    Tool Count5/5

    15 tools is well-scoped for a text-adventure game server. It covers essential actions without being overwhelming or too sparse, fitting the purpose of an integration-themed quest.

    Completeness4/5

    The tool set covers core game mechanics: character creation, combat, exploration, inventory, saves, and diagnostics. Missing a dedicated interaction tool for NPCs or social actions, but examine and explore partially fill that gap, making it nearly complete.

    Maintenance

    ActivityInactive
    ResponsivenessOutdated data

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