Integration Quest
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {
"tasks": {
"list": {},
"cancel": {},
"requests": {
"tools": {
"call": {}
},
"prompts": {
"get": {}
},
"resources": {
"read": {}
}
}
}
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| create_characterA | Create an Integration Hero and begin your quest. Roles:
Args: name: Your hero's name role: Character class/role Returns: Hero creation confirmation and starting stats |
| view_statusA | View your Integration Hero's current Uptime, API Credits, stats, inventory, and status effects. Returns: Complete character status sheet |
| exploreA | Explore the current system. Reveals room details, items, connectors, and integration villains. Returns: Current room description with contents and exits |
| examineA | Examine an enemy, item, or system feature in detail. Critical for Undocumented API enemies—they're immune until examined! Args: target: Name of enemy or item to examine Returns: Detailed information about the target |
| moveB | Navigate to an adjacent system. Args: direction: Cardinal direction to move Returns: New room description or failure message |
| attackA | Attack an integration villain. Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name) Returns: Combat result with damage dealt and enemy status |
| defendA | Defensive stance. Reduces incoming damage by 50% and triggers retry logic if equipped. Returns: Defense confirmation and turn results |
| use_itemA | Use a consumable from inventory. Args: item: Item name (e.g., "Job Retry Potion") target: Target of item effect (default: self) Returns: Item usage result |
| pickupC | Pick up an item or connector from the current room. Args: item: Item name to pick up Returns: Pickup confirmation |
| equipB | Equip a connector (weapon), error handler (armor), or accessory from inventory. Args: item: Item name to equip Returns: Equipment confirmation |
| restA | Rest to recover Uptime and API Credits. Warning: 20% chance of triggering a random encounter! Returns: Rest results and possible encounter |
| fleeA | Attempt graceful degradation (escape combat). Success based on Rate Agility. Returns: Flee attempt result |
| save_gameA | Create a checkpoint. Returns save ID for later restoration. Returns: Save confirmation with save ID |
| load_gameA | Restore from a previous checkpoint. Args: save_id: Save ID from previous save_game call Returns: Load confirmation |
| enter_diagnostic_codeC | Run system diagnostics with a diagnostic code. Args: code: Diagnostic code sequence Returns: Diagnostic result |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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