Integration Quest
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {
"tasks": {
"list": {},
"cancel": {},
"requests": {
"tools": {
"call": {}
},
"prompts": {
"get": {}
},
"resources": {
"read": {}
}
}
}
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| create_characterA | Create an Integration Hero and begin your quest. Roles:
Args: name: Your hero's name role: Character class/role Returns: Hero creation confirmation and starting stats |
| view_statusA | View your Integration Hero's current Uptime, API Credits, stats, inventory, and status effects. Returns: Complete character status sheet |
| exploreA | Explore the current system. Reveals room details, items, connectors, and integration villains. Returns: Current room description with contents and exits |
| examineA | Examine an enemy, item, or system feature in detail. Critical for Undocumented API enemies—they're immune until examined! Args: target: Name of enemy or item to examine Returns: Detailed information about the target |
| moveB | Navigate to an adjacent system. Args: direction: Cardinal direction to move Returns: New room description or failure message |
| attackA | Attack an integration villain. Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name) Returns: Combat result with damage dealt and enemy status |
| defendA | Defensive stance. Reduces incoming damage by 50% and triggers retry logic if equipped. Returns: Defense confirmation and turn results |
| use_itemA | Use a consumable from inventory. Args: item: Item name (e.g., "Job Retry Potion") target: Target of item effect (default: self) Returns: Item usage result |
| pickupC | Pick up an item or connector from the current room. Args: item: Item name to pick up Returns: Pickup confirmation |
| equipB | Equip a connector (weapon), error handler (armor), or accessory from inventory. Args: item: Item name to equip Returns: Equipment confirmation |
| restA | Rest to recover Uptime and API Credits. Warning: 20% chance of triggering a random encounter! Returns: Rest results and possible encounter |
| fleeA | Attempt graceful degradation (escape combat). Success based on Rate Agility. Returns: Flee attempt result |
| save_gameA | Create a checkpoint. Returns save ID for later restoration. Returns: Save confirmation with save ID |
| load_gameA | Restore from a previous checkpoint. Args: save_id: Save ID from previous save_game call Returns: Load confirmation |
| enter_diagnostic_codeC | Run system diagnostics with a diagnostic code. Args: code: Diagnostic code sequence Returns: Diagnostic result |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 15 tools
Each tool has a distinct purpose in the game loop: combat (attack, defend, flee), exploration (explore, examine, move), inventory management (pickup, equip, use_item), character management (create_character, view_status, save_game, load_game), plus rest and diagnostic. No two tools perform the same function, reducing ambiguity.
All tool names follow a consistent verb or verb_noun pattern in lowercase snake_case (e.g., attack, create_character, enter_diagnostic_code). There is no mixing of styles like camelCase or different verb forms, making the naming predictable.
15 tools is well-scoped for a text-adventure game server. It covers essential actions without being overwhelming or too sparse, fitting the purpose of an integration-themed quest.
The tool set covers core game mechanics: character creation, combat, exploration, inventory, saves, and diagnostics. Missing a dedicated interaction tool for NPCs or social actions, but examine and explore partially fill that gap, making it nearly complete.