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MattCarpenter-Workato

Integration Quest

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{
  "tasks": {
    "list": {},
    "cancel": {},
    "requests": {
      "tools": {
        "call": {}
      },
      "prompts": {
        "get": {}
      },
      "resources": {
        "read": {}
      }
    }
  }
}

Tools

Functions exposed to the LLM to take actions

NameDescription
create_characterA

Create an Integration Hero and begin your quest.

Roles:

  • warrior (Integration Engineer): High Throughput, bulk operations

  • mage (Recipe Builder): Formula Power, transformations

  • rogue (API Hacker): Rate Agility, workarounds

  • cleric (Support Engineer): Error Resilience, recovery

Args: name: Your hero's name role: Character class/role

Returns: Hero creation confirmation and starting stats

view_statusA

View your Integration Hero's current Uptime, API Credits, stats, inventory, and status effects.

Returns: Complete character status sheet

exploreA

Explore the current system. Reveals room details, items, connectors, and integration villains.

Returns: Current room description with contents and exits

examineA

Examine an enemy, item, or system feature in detail. Critical for Undocumented API enemies—they're immune until examined!

Args: target: Name of enemy or item to examine

Returns: Detailed information about the target

moveB

Navigate to an adjacent system.

Args: direction: Cardinal direction to move

Returns: New room description or failure message

attackA

Attack an integration villain.

Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name)

Returns: Combat result with damage dealt and enemy status

defendA

Defensive stance. Reduces incoming damage by 50% and triggers retry logic if equipped.

Returns: Defense confirmation and turn results

use_itemA

Use a consumable from inventory.

Args: item: Item name (e.g., "Job Retry Potion") target: Target of item effect (default: self)

Returns: Item usage result

pickupC

Pick up an item or connector from the current room.

Args: item: Item name to pick up

Returns: Pickup confirmation

equipB

Equip a connector (weapon), error handler (armor), or accessory from inventory.

Args: item: Item name to equip

Returns: Equipment confirmation

restA

Rest to recover Uptime and API Credits. Warning: 20% chance of triggering a random encounter!

Returns: Rest results and possible encounter

fleeA

Attempt graceful degradation (escape combat). Success based on Rate Agility.

Returns: Flee attempt result

save_gameA

Create a checkpoint. Returns save ID for later restoration.

Returns: Save confirmation with save ID

load_gameA

Restore from a previous checkpoint.

Args: save_id: Save ID from previous save_game call

Returns: Load confirmation

enter_diagnostic_codeC

Run system diagnostics with a diagnostic code.

Args: code: Diagnostic code sequence

Returns: Diagnostic result

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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