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MattCarpenter-Workato

Integration Quest

attack

Combat enemies in the integration-themed RPG. Choose a target and skill to deal damage and advance your quest.

Instructions

Attack an integration villain.

Args: target: Enemy name (e.g., "Rate Limit Guardian") skill: Skill to use (default: basic_attack, or class skill name)

Returns: Combat result with damage dealt and enemy status

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
targetYes
skillNobasic_attack

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description only states the return value ('combat result with damage dealt and enemy status'). It fails to disclose important behaviors such as resource consumption, cooldowns, or failure conditions, which are critical for a combat action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with one line plus Args/Returns. However, it could be more front-loaded with the core action phrase. Minor structure improvement possible.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the existence of an output schema (not provided) and simple parameters, the description covers basic combat use. However, it lacks details on game mechanics like skill enumeration or turn mechanics, leaving gaps for an AI agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but the description fully compensates by explaining both parameters: 'target' as enemy name and 'skill' as skill to use with default and class skill note. This goes beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action as 'Attack an integration villain' and explains the target and skill parameters. It effectively distinguishes from sibling tools like defend, flee, and rest.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance is provided on when to use this tool versus alternatives (e.g., when to flee or defend). The usage is implied from the game context but lacks exclusion criteria.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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