starreach
This server does not currently have a deployable release on Glama. Follow the repository's setup instructions to install and configure it for your MCP client, including any required credentials and local dependencies.
This game takes the form of a web server that supports both an HTTP API using Starlette as well as an Model Context Protocol (MCP) API using FastMCP. A browser UI built on HTML, css, and jquery provides a view into the state of the game, while the MCP API allows a Large Language Model (LLM) to interact with the game to retrive state and take actions. The intent is the player interacts with the came through the LLM rather than through the web UI.
Design docs
The game design lives in docs/:
docs/ONTOLOGY.md: what exists, the rules, the numbers, and the MCP/HTTP interface (the implementation reference)docs/CRITERIA.md: how each rule is checkeddocs/RATIONALE.md: why each choice was made, and open questionsdocs/DYNAMICS.md: why it's fundocs/ARCHITECTURE_LOG.md: dated history of design changesYUWAKISA.md: recommendation for deploying on yuwakisacloud (D-20)
Related MCP server: Blocksworld Simulation MCP Server
Run in Claude Desktop
Provide the full path to the venv python and the launcher
"mcpServers": { "starreach": { "command": "C:/work/starreach/venv/Scripts/python.exe", "args": ["C:/work/starreach/starreach.py"] } }
How to Launch and View the Game
Set Up the Environment:
Create a virtual environment:
python -m venv venvActivate the virtual environment:
On Windows:
venv\Scripts\activateOn macOS/Linux:
source venv/bin/activate
Install the dependencies:
pip install -r requirements.txt
Start the Servers:
Run the following command in the root directory:
python starreach.pyOne process serves both: MCP over stdio, with HTTP on
http://localhost:8000(--streamserves streamable-HTTP MCP athttp://localhost:8000/mcpinstead).
View the Game UI: not served yet (RATIONALE Q-8).
This server cannot be deployed
Maintenance
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