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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
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    14 npm
    1
    BSD 3-Clause
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
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    19 npm
    2
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    23 npm
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    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
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    19 npm
    2
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    20 npm
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    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
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    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    25 npm
    4
    MIT
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    An MCP server that enables LLMs to build physically valid Lego models by enforcing catalog-only parts, no overlaps, stud-to-tube connections, and other real-world constraints.
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    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    38 npm
    4
    MIT
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    Provides AI coding assistants with access to AccelByte Gaming Services (AGS) Extend SDK functions and models through searchable symbols and detailed documentation. Helps generate SDK code by exposing context about available functions, models, and templates for creating Extend app projects across multiple languages (Go, C#, Java, Python).
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    Apache 2.0
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    Enables LLM agents to play full games of Civilization VI by connecting to running game instances via the FireTuner debug interface, with 76 tools for units, cities, diplomacy, research, and turn management, plus narration of game state through rule-enforcing APIs without requiring vision models.
    80
    MIT
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    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
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    MIT
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    Enables Large Language Models to play chess agentically with real-time HTML board visualization and a hybrid AI engine featuring ten difficulty levels. It supports interactive games between users and agents, including a web dashboard to monitor active matches.
    4
    66 PyPI
    MIT
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    Enables tool-using language models to play Lemonade Tycoon Deluxe as a text-only business benchmark, exposing game UI state and actions as semantic MCP tools without vision or shell access.
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    MIT
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    An MCP server for the Pyxel retro game engine that enables AI models to autonomously run, verify, and iterate on retro game programs. It includes tools for visual verification through screenshots, sprite and layout analysis, and audio rendering.
    8
    197 PyPI
    27
    MIT