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Antigravity Game Memory Editor MCP Server

by ZiggyBonham

๐ŸŽฎ Game Memory Editor MCP Server

Python 3.10+ MCP Protocol Platform License: MIT

A high-performance Model Context Protocol (MCP) server that equips Antigravity and LLM agents with native, real-time memory inspection, multi-stage value scanning, pointer chain traversal, Cheat Engine Table (.CT) execution, Lua scripting, reflective manual mapping, and stealth low-footprint operations for single-player games on Windows.


๐Ÿ›๏ธ Architecture Overview

                               โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
                               โ”‚                      Antigravity                       โ”‚
                               โ”‚                (AI Coding Assistant)                   โ”‚
                               โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                                                           โ”‚  MCP Tool Call (JSON-RPC)
                                                           โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚                                           Game Memory Editor MCP Server                                           โ”‚
โ”œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ค
โ”‚        Memory Engine          โ”‚        Stealth Engine         โ”‚       Modding & Tables        โ”‚   Manual Mapper   โ”‚
โ”‚  โ€ข Fast Regex AOB Scanner     โ”‚  โ€ข Direct NTDLL Syscalls      โ”‚  โ€ข Cheat Table (.CT) Parser   โ”‚  โ€ข PE Mapper      โ”‚
โ”‚  โ€ข Multi-stage Value Scanner  โ”‚  โ€ข Ephemeral Handle Lifecycle โ”‚  โ€ข LuaJIT Runtime (CE Globals)โ”‚  โ€ข Base Relocs    โ”‚
โ”‚  โ€ข Multilevel Pointer Chains  โ”‚  โ€ข Smart Adaptive Freezing    โ”‚  โ€ข Script Obfuscation (XOR)   โ”‚  โ€ข IAT Resolution โ”‚
โ”‚  โ€ข Memory Protection Restore  โ”‚  โ€ข Jittered Polling Delays    โ”‚  โ€ข Standard DLL Injector      โ”‚  โ€ข Wiped Headers  โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                                                โ”‚  Win32 / Native NT Syscalls
                                                โ–ผ
                               โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
                               โ”‚               Single-Player Game Process               โ”‚
                               โ”‚                   (x64 / x86 Virtual Memory)           โ”‚
                               โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

Related MCP server: memscope-mcp

โšก Key Capabilities

1. ๐Ÿ” High-Performance Memory Scanner

  • Regex-Accelerated AOB Pattern Scanner: Compiled regular expressions scan committed memory pages in 2MB chunks with wildcards (??), executing up to 100x faster than naive loops.

  • Multi-Stage Value Filtering: Supports first_scan and next_scan with exact value, increased, decreased, changed, and unchanged modes.

  • Precision Floating-Point Support: Accurate float (f32) and double (f64) comparisons using math.isclose to eliminate IEEE-754 rounding discrepancies.

  • Multilevel Pointer Chains: Resolves nested pointer offsets (base + off1 -> [ptr] + off2 -> [ptr] + ...).

2. ๐Ÿฅท Stealth & Low-Footprint Operations

  • Direct NT Syscalls: Calls NtReadVirtualMemory, NtWriteVirtualMemory, and NtProtectVirtualMemory directly, bypassing user-mode hooks placed on kernel32.dll.

  • Ephemeral Handle Lifecycle: Opens handles on demand with minimal required access rights (PROCESS_VM_READ | PROCESS_VM_WRITE) and closes them immediately, leaving no persistent open handle signatures.

  • Smart Adaptive Freezing (Write-on-Change): Reads memory before writing and only issues a write when the value changes in-game (e.g., 40 checks resulted in only 1 actual write in tests).

  • Timing Jitter: Introduces randomized micro-delays (e.g. 40msโ€“120ms) to disrupt static polling frequency heuristics.

  • Memory Protection Restoration: Automatically elevates page protections to PAGE_EXECUTE_READWRITE before writing and restores the original page protection immediately afterward.

3. ๐Ÿ“œ Cheat Engine Table (.CT) Integration

  • Native XML Parser: Parses Cheat Engine tables, resolving module-relative addresses ("game.exe"+01A2B3C0), negative offsets ("game.exe"-0x50), and deep pointer chains.

  • Direct Value Manipulation: Read, write, and freeze individual table entries without launching the Cheat Engine GUI.

4. ๐ŸŒ™ Embedded Lua Scripting Runtime

  • Cheat Engine API Compatibility: Provides built-in functions:

    readInteger(addr), writeInteger(addr, value)
    readFloat(addr),   writeFloat(addr, value)
    readDouble(addr),  writeDouble(addr, value)
    readString(addr),  writeString(addr, value)
    freeze(addr, type, value), unfreeze(addr)
    getModuleBase(name), print(...)
  • Script Obfuscation: Encrypts scripts using multi-byte rolling XOR keys and outputs standalone self-decrypting Lua stubs that execute in-memory.

5. ๐Ÿ’‰ Reflective Manual Mapping & DLL Injection

  • PE Manual Mapper: Maps DLLs directly into process memory without LoadLibraryW:

    • Maps .text, .rdata, .data sections to their virtual addresses.

    • Applies Base Relocations (IMAGE_DIRECTORY_ENTRY_BASERELOC).

    • Resolves Import Address Tables (IAT) (IMAGE_DIRECTORY_ENTRY_IMPORT).

    • Executes DllMain via an ABI-compliant assembly trampoline.

    • Wipes PE headers from target memory to hide from memory scanners.

  • Standard Win32 Injector: CreateRemoteThread injection with thread exit code validation.


๐Ÿ› ๏ธ MCP Tools Reference

Process & Memory Management

Tool Name

Parameters

Description

list_processes

filter_name?: str

List running Windows processes with PID and executable name.

attach_process

target: str | int

Attach to a target process by PID or executable name (e.g. game.exe).

list_modules

(none)

Enumerate loaded modules and base addresses (useful for ASLR calculations).

read_memory

address: str | int, data_type?: str, offsets?: int[]

Read typed values (int32, int64, float, double, string) from address or pointer chain.

write_memory

address: str | int, data_type: str, value: Any, offsets?: int[]

Write typed value to address or pointer chain.

freeze_value

address: str | int, data_type: str, value: Any, interval_ms?: int

Continuously enforce a memory value (God Mode, Infinite Ammo).

unfreeze_value

address: str | int

Release a frozen address.

list_frozen

(none)

List all currently frozen addresses.

Memory Scanning

Tool Name

Parameters

Description

first_scan

scan_id: str, data_type: str, value: float | int | str, max_results?: int

Scan committed memory pages for an initial value.

next_scan

scan_id: str, scan_type?: str, value?: float | int

Filter matches: exact, increased, decreased, changed, unchanged.

pattern_scan

pattern: str, module_name?: str

High-speed AOB regex scan with ?? wildcards (e.g. 48 8B 05 ?? ?? ?? ?? 48 85 C0).

Stealth & Low-Footprint

Tool Name

Parameters

Description

set_stealth_config

use_ephemeral_handles?: bool, jitter_min_ms?: int, jitter_max_ms?: int

Configure stealth handle lifecycle and timing jitter.

stealth_write

address: str | int, data_type: str, value: Any, restore_protection?: bool

Direct NtWriteVirtualMemory with automatic protection restoration.

smart_freeze

address: str | int, data_type: str, value: Any, min_interval_ms?: int, max_interval_ms?: int

Low-footprint write-on-change freezing with jitter.

smart_unfreeze

address: str | int

Stop smart adaptive freeze on an address.

obfuscate_script

script_text: str, key_seed?: int

Multi-byte XOR encrypt script and generate self-decrypting stub.

manual_map_inject

dll_path: str, wipe_headers?: bool

Reflective manual PE mapping without LoadLibraryW.

Cheat Tables & Scripting

Tool Name

Parameters

Description

load_cheat_table

table_id: str, file_path_or_xml: str

Parse a Cheat Engine .CT file or raw XML string.

list_cheat_table_entries

table_id: str

List all table entries with resolved addresses and live values.

set_cheat_table_entry

table_id: str, entry_id: str, value: Any, freeze?: bool

Overwrite or freeze value for a table entry.

execute_lua

script: str

Execute Lua script with Cheat Engine compatibility functions.

inject_dll

dll_path: str

Inject a native DLL via standard CreateRemoteThread.


๐Ÿš€ Quickstart

1. Installation

Clone repository and install dependencies:

git clone https://github.com/ZiggyBonham/game-memory-mcp.git
cd game-memory-mcp
pip install -r requirements.txt

2. Antigravity MCP Registration

Add the server to your ~/.gemini/config/mcp_config.json:

{
  "mcpServers": {
    "game-memory": {
      "command": "python",
      "args": [
        "C:\\Users\\Ziggy\\mcp-servers\\game-memory\\server.py"
      ]
    }
  }
}

3. Example Agent Conversations

Memory Scanning Flow:

User: "Attach to hades.exe and search for my health which is currently 250."
Antigravity: Calls attach_process("hades.exe"), then first_scan("hp", "int32", 250).
User: "I took damage, health is now 215. Filter the scan."
Antigravity: Calls next_scan("hp", "exact", 215).
User: "Set health to 5000 and smart-freeze it."
Antigravity: Calls smart_freeze("0x140A2C48", "int32", 5000).

Cheat Table Flow:

User: "Load EldenRing.CT and show me the player stats."
Antigravity: Calls load_cheat_table("er", "C:\\Cheats\\EldenRing.CT"), then list_cheat_table_entries("er").
User: "Freeze Runes to 9999999."
Antigravity: Calls set_cheat_table_entry("er", "entry_runes", 9999999, freeze=True).


๐Ÿงช Automated Test Suites

Run the complete verification battery:

# Core memory engine (Attach, Scan, Read, Write, Freeze, Unfreeze)
python test_suite.py

# Modding features (Lua Scripting, Cheat Tables)
python test_extended_features.py

# Stealth features (Direct NT Syscalls, Smart Freeze, Protection Restore, Obfuscator)
python test_stealth.py

# High-speed optimizations (parse_address, Float Scanning, Regex AOB Scan)
python test_optimizations.py

๐Ÿ›ก๏ธ Requirements & Safety Notice

  1. Windows Administrator Privileges: Modifying virtual memory of external processes (PROCESS_VM_WRITE, PROCESS_VM_READ) requires running your terminal / IDE with Administrator rights.

  2. Single-Player Games Only: This tool is designed strictly for offline single-player games and reverse-engineering research. Games utilizing active anti-cheat engines (Easy Anti-Cheat, BattlEye, Vanguard) must be launched offline with anti-cheat disabled.


๐Ÿ“„ License

Distributed under the MIT License. Copyright (c) 2026 Ziggy.

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