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ZiggyBonham

Antigravity Game Memory Editor MCP Server

by ZiggyBonham

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      Enables AI agents to perform low-level Windows process memory research, including process attachment, memory scanning, reading/writing, pointer chasing, remote code execution, and inline hooking via MCP tools and Lua scripting.
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      Enables AI to directly control Cheat Engine for process attachment, memory scanning, reading/writing, address list management, speed hack, Lua/Auto Assembler execution, and CT file management via the MCP protocol.
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    • A
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      Let an AI agent read, write and scan the memory of running processes on Windows, Linux and macOS, Cheat Engine style: value scans, refinement and pointer chains.
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    • A
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      Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
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    • F
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      Enables structured dynamic analysis of authorized Windows processes via Cheat Engine 7.7, exposing bounded tools for process inspection and debugging without arbitrary code execution or memory writes.
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