lego-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@lego-mcpcreate a new build called 'house' on a 32x32 baseplate"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
lego-mcp
An MCP server where a model can only build physically valid Lego. Instead of letting the model free-form geometry (and hallucinate impossible structures), every action goes through a constraint engine that behaves like real plastic:
Catalog-only parts —
brick_2x4,plate_1x6,tile_2x2, slopes (slope_2x2,slope_inv_1x2, …), baseplates (baseplate_32x32, …). Unknown part names are rejected with suggestions. No hallucinated 3×5 bricks.Solid bricks — placements that overlap existing pieces are rejected, with the exact colliding cells and the lowest free z reported back.
Stud-to-tube connection required — a piece must sit on studs of an existing piece, on the baseplate, or press its own studs up under an overhang. Floating bricks are rejected with a valid z suggested.
Tiles are smooth — nothing can stack on a tile.
Slopes are directional — studs only on their non-sloped rows (nothing attaches to the sloped face); rotation is 0/90/180/270 and slopes descend toward +y at rotation 0. Inverted slopes grip below only on their tall rows.
Baseplates are ground-only — studs on top, smooth underneath, z=0 only.
No orphaning — removing a piece that would leave others disconnected from the baseplate is refused ("remove those first, top down").
Stability hints — extreme cantilevers succeed but return a warning.
The error messages are written for the model: each rejection explains the violated constraint and suggests a fix, so an agent converges on buildable structures instead of drifting.
Built by a model, through the constraints
Every piece below was placed by an LLM whose only tools were this server's — each brick validated stud-by-stud, then exported to Blender and rendered. No piece floats, overlaps, or stacks on a tile.

Corbelled arch | Colonnade |
|
|
The corbelled arch is the constraint engine at its most demanding: every course steps inward off the studs of the one below, and the two flanks have to meet at the crown without a single floating brick — the model gets there because each illegal step is bounced back with the reason and a legal alternative.
Related MCP server: mcp-toolbox
Coordinates
x,yin studs,zin plates (1 brick = 3 plates tall).z=0is the baseplate; a brick on top of a brick placed atz=0goes atz=3.rotationis 0 or 90 (swaps the footprint).
Tools
Tool | Purpose |
| fresh baseplate |
| full catalog + colors |
| validated placement |
| validated removal |
| full state as JSON |
| top-down ASCII map per plate layer |
| reload a saved build (re-validated on load) |
|
|
State auto-saves to <state>/<name>.json after every mutation and the latest
build is resumed on server restart. The state directory is, in order:
$LEGO_MCP_HOME/builds if set, else the repo's builds/ when run from a
writable checkout, else ~/.lego-mcp/builds when installed. Set
LEGO_MCP_HOME to keep builds wherever you like.
Install
lego-mcp is a standard stdio MCP server,
so any MCP-capable host can run it. It's packaged as a normal Python
distribution — the only thing a host needs is a command that launches it.
Run it with no install (recommended)
uvx fetches and runs it in a throwaway
environment, so there's nothing to maintain:
uvx --from "git+https://github.com/Axel-Jalonen/lego-mcp" lego-mcp # straight from this repo
uvx --from ./dist/lego_mcp-0.1.0-py3-none-any.whl lego-mcp # from a built wheelOr install it as a tool
pipx install "git+https://github.com/Axel-Jalonen/lego-mcp" # or: pip install ...
lego-mcp # the `lego-mcp` command is now on PATHOr grab the prebuilt wheel from the latest
release and
pipx install lego_mcp-0.1.0-py3-none-any.whl.
Build the distributable yourself
uv build # -> dist/lego_mcp-0.1.0-py3-none-any.whl (+ .tar.gz)The .whl is the portable artifact: copy it anywhere, uvx --from <the.whl> lego-mcp, done. No source checkout, venv, or absolute paths needed.
Wiring it into a host
Every MCP host takes the same shape — a command + args. Use uvx so the host
doesn't need Python set up:
{
"mcpServers": {
"lego": {
"command": "uvx",
"args": ["--from", "git+https://github.com/Axel-Jalonen/lego-mcp", "lego-mcp"],
"env": { "LEGO_MCP_HOME": "~/lego-builds" }
}
}
}Claude Desktop →
claude_desktop_config.json(Settings → Developer).Claude Code →
claude mcp add lego -- uvx --from git+https://github.com/Axel-Jalonen/lego-mcp lego-mcp(this repo also ships a dev .mcp.json).Cursor / Windsurf / VS Code MCP → the same
mcpServersblock.Ollama → Ollama's own runtime doesn't load MCP servers directly; run it through an MCP host that talks to Ollama, e.g.
mcphostor Open WebUI.mcphostreads the identical config above, so pointing it at the sameuvxcommand gives your local model the eight Lego tools.
Development
python3 -m venv .venv
.venv/bin/pip install -e . pytest # editable install
.venv/bin/python -m pytest tests/ # 15 constraint testsPointing a small model at it
agent/build_agent.py runs an agent loop where a model's only tools are this server's — no filesystem, no bash, no repo access. The constraint engine rejects every invalid move with a corrective hint, so even a small model can only ever produce physically valid builds:
export ANTHROPIC_API_KEY=sk-ant-...
.venv/bin/python agent/build_agent.py "build a small watchtower"
.venv/bin/python agent/build_agent.py --model claude-sonnet-5 "build a bridge"Defaults to claude-haiku-4-5. The final state is reported by the engine
(get_build), not by the model's own claims, and builds land in builds/.
Layout
lego_mcp/catalog.py — part definitions (footprint, height in plates, stud availability, LDraw ids) and colors
lego_mcp/engine.py — occupancy grid, connection rules, orphan detection, ASCII views, save/load
lego_mcp/export.py — LDraw + Blender exporters
lego_mcp/server.py — FastMCP tool layer
Available Tools
8 toolsexport_buildA
Export the build. fmt='ldraw' writes builds/.ldr (openable in BrickLink Studio / LeoCAD); fmt='blender' writes builds/_blender.py, a bpy script that constructs the model in Blender.
| Name | Required | Description | Default |
|---|---|---|---|
| fmt | No | ldraw |
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It explains the output behavior for each format (file names, scripts) but does not mention potential side effects like file overwriting or required permissions.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise (two sentences), front-loaded with the main action, and every sentence adds meaningful detail without redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (one optional parameter) and presence of an output schema, the description adequately covers the output details but lacks mention of error conditions or file overwrite behavior.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema has 0% description coverage, but the description fully compensates by explaining the two possible values for 'fmt' and their exact effects, adding significant meaning beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose ('Export the build') and specifies the output formats and file names, making it distinct from siblings like get_build or list_parts.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for exporting but does not provide explicit when-to-use or when-not-to-use guidance, nor does it distinguish from alternative export methods.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
get_buildA
Current build state: piece list with positions, inventory, dimensions.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Although no annotations are provided, the description clearly indicates this is a read-only operation (returns current state). It is non-destructive and safe. However, it does not explicitly state that it performs no side effects or that it requires specific permissions.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that directly conveys the tool's purpose and output without extraneous information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool has an output schema (which presumably details the structure), the description provides a sufficient high-level summary. It lists the three main components (piece list with positions, inventory, dimensions), which is adequate for a query tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, and the schema coverage is 100%. The description adds no parameter-level information, which is acceptable as there are none to document.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description states the tool returns the current build state including piece list, positions, inventory, and dimensions. It implies a read operation but lacks a verb like 'retrieve' or 'get'. It is distinguishable from siblings like 'export_build' (export) and 'place_brick' (mutation).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives (e.g., 'view_layers' for layers, 'list_parts' for just parts). There is no mention of prerequisites or context for use.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
list_partsA
List every part in the catalog (the ONLY placeable pieces) and all colors. Sizes are studs; height is in plates (brick=3, plate/tile=1). Tiles have smooth tops. Slopes have studs only on their non-sloped rows (at rotation 0 the slope descends toward +y; rotate 90/180/270 to face it). Baseplates have studs on top, nothing underneath, and only go at z=0.
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description fully reveals behavior: it lists all parts and colors, and provides detailed attributes (sizes in studs, height in plates, tile/slope/baseplate specifics). No contradictions.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is relatively concise but packs many details into a dense paragraph. It is front-loaded but could be broken into clearer sections for readability.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool has no parameters and an output schema exists, the description provides rich context (only placeable pieces, z=0 constraint for baseplates) that is essential for correct tool usage.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters exist, so baseline is 4. The description adds meaning beyond the schema by explaining the meaning of sizes, colors, and part-specific details.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool lists every part and color in the catalog, with a specific verb 'list' and resource 'parts in catalog'. It distinguishes itself from sibling tools that deal with builds.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implicitly indicates when to use this tool (to get part info before placing), but does not explicitly state when not to use it or provide alternative tools. The context of sibling tools being build-related helps, but lacks explicit guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
load_buildA
Load a previously saved build by name (see saved .json files in builds/). The save is re-validated piece by piece on load.
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It discloses that the save is re-validated piece by piece on load, which is a key behavioral trait. However, it does not explicitly state if the tool is read-only or has side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, no wasted words. First sentence states the purpose, second adds behavioral detail. Perfectly front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the output schema exists and sibling tools provide context, the description is complete: it tells what, where, and a key behavior (re-validation). No gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The only parameter 'name' is enriched by the description's mention of 'by name' and reference to .json files in builds/, adding meaning beyond the schema's generic title. Schema coverage is 0%, so the description compensates well.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool loads a previously saved build by name, referencing saved .json files in builds/. This distinguishes it from sibling tools like new_build or export_build.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description tells users to look in builds/ for .json files, providing context for usage. It does not explicitly mention when not to use the tool, but the purpose is clear enough to differentiate from alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
new_buildA
Start a fresh build on an empty baseplate of width x depth studs. Replaces the current build (previous one stays saved on disk).
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | build | |
| depth | No | ||
| width | No |
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description bears full responsibility for behavioral disclosure. It clearly states that the tool 'replaces the current build' (destructive to in-memory state) while preserving previous saves, which is key for a mutation tool. This goes beyond basic description.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, front-loaded with the core purpose. Every sentence adds value without redundancy. Highly concise and well-structured.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite missing annotation and parameter coverage, the description covers the essential behavior and side effects for a simple tool. A small gap is the lack of mention about return type or success confirmation, but with an output schema present, this is acceptable.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 0%, so the description must compensate. It adds meaning for 'width' and 'depth' by linking them to the baseplate dimensions, but omits the 'name' parameter entirely. Partially helpful but incomplete.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action 'Start a fresh build' and the resource 'empty baseplate of width x depth studs'. It distinguishes from sibling tools like load_build and get_build by indicating it creates a new build, not loading or viewing existing ones.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for starting a new build, but does not explicitly state when to use versus alternatives (e.g., load_build, get_build). No 'when not' or prerequisite conditions are provided, leaving inference to the agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
place_brickA
Place a part with its minimum-x,y corner at stud (x,y), bottom at plate height z (z=0 on the ground; on top of a brick placed at z=0 means z=3). rotation is 0, 90, 180 or 270 (90/270 swap the footprint; slopes descend toward +y at 0 and rotate with the piece). Fails with an explanation if the placement collides, floats, or leaves the build area.
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | ||
| y | Yes | ||
| z | Yes | ||
| part | Yes | ||
| color | No | red | |
| rotation | No |
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description transparently explains the tool's behavior, including coordinate system, rotation, and failure conditions. With no annotations provided, it adequately covers the behavioral aspects needed for correct usage.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise and front-loaded with the primary function. It packs information efficiently, though minor structuring improvements could enhance readability.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the complexity, the description covers tool behavior, parameters, and failure conditions. It does not describe success return, but an output schema exists, making this acceptable. The description is sufficiently complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description adds meaning for x, y, z, and rotation parameters, explaining their coordinate conventions and behavior. However, it does not explain 'part' or 'color' parameters. With 0% schema description coverage, it partially compensates but leaves gaps.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: placing a part with specific coordinate conventions and rotation. It distinguishes itself from siblings like 'remove_brick' and others by specifying its function.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides extensive usage guidelines, including coordinate conventions, rotation effects, and failure modes. It implicitly tells when to use the tool but lacks explicit statements about when not to use it or alternative tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
remove_brickA
Remove a piece by id. Refused if other pieces would be left floating.
| Name | Required | Description | Default |
|---|---|---|---|
| piece_id | Yes |
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It discloses the refusal condition, which is a key behavioral trait, but omits details on success behavior, authorization needs, or destructiveness.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two efficient sentences: first states the action, second states a critical condition. No filler, front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a single-parameter tool with an output schema, the description is minimal but covers the essential purpose. Missing return value description and prerequisites (e.g., piece must exist).
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 0%, but the description only adds 'by id', which is redundant given the schema's title 'Piece Id'. It does not explain the parameter's format, constraints, or role beyond identification.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Remove a piece by id') and adds a specific condition ('Refused if other pieces would be left floating'), making it distinct from sibling tools like place_brick or new_build.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when to use (safe removal) and when not (if pieces would float), but does not explicitly name alternatives or provide a when-not-to-use list. The condition serves as a guideline.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
view_layersA
Top-down ASCII map of each plate layer (pieces shown by id, '.' empty). Optionally limit to plate range [z_from, z_to).
| Name | Required | Description | Default |
|---|---|---|---|
| z_to | No | ||
| z_from | No |
Output Schema
| Name | Required | Description |
|---|---|---|
| result | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Without annotations, the description fully describes the output format (ASCII map, piece IDs, empty dots) and optional range behavior. However, it omits details like output being plain text or how layers are separated, which could be inferred from an output schema.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, no wasted words. The first sentence establishes the core functionality, the second explains the optional parameters. Efficient and well-structured.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description, combined with the output schema presence, covers the main behavior and parameter usage adequately. It could expand on how multiple layers are displayed, but overall it is sufficiently complete for a simple read tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description adds meaning to the two parameters by explaining they define an optional plate range using bracket notation [z_from, z_to). With 0% schema coverage, this clarification is valuable, though it could specify inclusivity explicitly.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool outputs a top-down ASCII map of plate layers with pieces shown by IDs and '.' for empty, and distinguishes it from siblings like export_build or list_parts. The verb 'view' and resource 'layers' are specific.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit when-to-use or when-not-to-use instructions are given. The optional range is noted but alternatives or prerequisites are not mentioned, leaving the context ambiguous for an agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.
8 tool updates
v0.1.0- First observed
export_build - First observed
get_build - First observed
list_parts - First observed
load_build - First observed
new_build - First observed
place_brick - First observed
remove_brick - First observed
view_layers
TDQS
Each tool has a clearly distinct purpose and target action: export, get, list, load, new, place, remove, view. No overlap or ambiguity among them.
All tool names follow a consistent verb_noun pattern in snake_case, such as export_build, list_parts, place_brick, making them predictable and easy to understand.
With 8 tools, the server is well-scoped for a LEGO building assistant, covering essential operations without being overly complex or sparse.
The tool set covers core building workflows (create, read, delete, export) but lacks an update tool for bricks (e.g., reposition) and a way to list saved builds, requiring minor workarounds.
Maintenance
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