Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
Enables Claude to read Crusader Kings III save files and retrieve strategic game information such as realm overview, military, succession, diplomacy, vassals, factions, and expansion options.
Auction house analytics, market intelligence, crafting optimization, inventory valuation, farming routes, guild analytics, and token tracking — all through the Model Context Protocol.
Diablo II Resurrected modding toolkit — character builder, mod build/deploy pipeline, save inspector, CASC reader, and MCP server for Claude/Codex/AI integration. Linux/Steam Deck.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
Provides access to Minecraft mod development documentation (Neoforge) via MCP tools, allowing users to list providers and versions, browse file structures with previews, and retrieve full document content.
This MCP server enables AI agents to control kOS computers in Kerbal Space Program, providing tools for scripting, telemetry, and simulation management via telnet and file system integration.
Read-only MCP server that reads Stardew Valley saves and answers questions about your farm state, calculates processing/planning, and verifies game rules against the wiki.
An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
An MCP server that provides 18 tools for dice rolling, luck tests, character management, world state, combat, and save/load, enabling an AI game master to run a solo-play gamebook entirely through deterministic game logic.
Enables AI models to play the game Peggle by capturing the primary monitor's screen and simulating mouse clicks. It provides tools for visual analysis and coordinate-based interaction to automate gameplay.
Provides comprehensive access to Dungeons & Dragons 5th Edition content through the Open5e API. It enables users to search for game mechanics, generate character builds, and create balanced encounters via natural language.
A comprehensive Model Context Protocol server for managing Dungeons & Dragons campaigns with tools for characters, NPCs, locations, quests, combat encounters, and session tracking.